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Game interface
Results: 20,875
- BuildingsRadbolt StorageSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.LOGIC_PORT_STORAGE
- BuildingsSends a Green Signal when its Radbolt Storage is fullSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.LOGIC_PORT_STORAGE_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.LOGIC_PORT_STORAGE_INACTIVE
- BuildingsRadbolt ChamberSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.NAME
- BuildingsAllows Radbolts to pass through walls.STRINGS.BUILDINGS.PREFABS.HEPBRIDGETILE.DESC
- BuildingsReceives Radbolts from Radbolt Generators and directs them through walls. All other materials and elements will be blocked from passage.STRINGS.BUILDINGS.PREFABS.HEPBRIDGETILE.EFFECT
- BuildingsRadbolt Joint PlateSTRINGS.BUILDINGS.PREFABS.HEPBRIDGETILE.NAME
- BuildingsRadbolt-fueled rockets support few modules, but travel exceptionally far.STRINGS.BUILDINGS.PREFABS.HEPENGINE.DESC
- BuildingsInjects Radbolts into a reaction chamber to propel rockets for long-range space exploration. Radbolt Engines are faster than Hydrogen Engines but with a more restrictive height allowance. Engine must be built via Rocket Platform. Once the engine has been built, more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.HEPENGINE.EFFECT
- BuildingsRadbolt StorageSTRINGS.BUILDINGS.PREFABS.HEPENGINE.LOGIC_PORT_STORAGE
- BuildingsSends a Green Signal when its Radbolt Storage is fullSTRINGS.BUILDINGS.PREFABS.HEPENGINE.LOGIC_PORT_STORAGE_ACTIVE
- BuildingsOtherwise, sends a Red SignalSTRINGS.BUILDINGS.PREFABS.HEPENGINE.LOGIC_PORT_STORAGE_INACTIVE
- BuildingsRadbolt EngineSTRINGS.BUILDINGS.PREFABS.HEPENGINE.NAME
- BuildingsWe were all out of mirrors.STRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLEREDIRECTOR.DESC
- BuildingsReceives and redirects Radbolts from Radbolt Generators.STRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLEREDIRECTOR.EFFECT
- BuildingsIgnore incoming RadboltsSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLEREDIRECTOR.LOGIC_PORT
- BuildingsGreen Signal: Allow incoming RadboltsSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLEREDIRECTOR.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Ignore incoming RadboltsSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLEREDIRECTOR.LOGIC_PORT_INACTIVE
- BuildingsRadbolt ReflectorSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLEREDIRECTOR.NAME
- BuildingsRadbolts are necessary for producing Materials Science research.STRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLESPAWNER.DESC
- BuildingsAttracts nearby Radiation to generate Radbolts. Emits generated Radbolts in the direction of your choosing when the set Radbolt threshold is reached. Radbolts collected will gradually decay while this building is disabled.STRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLESPAWNER.EFFECT
- BuildingsDo not emit RadboltsSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLESPAWNER.LOGIC_PORT
- BuildingsGreen Signal: Emit RadboltsSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLESPAWNER.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Do not emit RadboltsSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLESPAWNER.LOGIC_PORT_INACTIVE
- BuildingsRadbolt GeneratorSTRINGS.BUILDINGS.PREFABS.HIGHENERGYPARTICLESPAWNER.NAME
- BuildingsHigher wattage wire is used to avoid power overloads, particularly for strong generators.STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.DESC
- BuildingsCarries more Wattage than regular Wire without overloading. Cannot be run through wall and floor tile.STRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.EFFECT
- BuildingsHeavi-Watt WireSTRINGS.BUILDINGS.PREFABS.HIGHWATTAGEWIRE.NAME
- BuildingsThe access code required to reboot it for testing is located somewhere on this world.STRINGS.BUILDINGS.PREFABS.HIJACKEDHEADQUARTERS.DESC
- BuildingsAn unsanctioned bioprinter that runs on power siphoned from the Printing Pod.STRINGS.BUILDINGS.PREFABS.HIJACKEDHEADQUARTERS.EFFECT
- BuildingsPrinterceptorSTRINGS.BUILDINGS.PREFABS.HIJACKEDHEADQUARTERS.NAME
- BuildingsIntercepts and stores Power charges from the Printing Pod. Converts stored charges and Data Banks into Seeds and Eggs.STRINGS.BUILDINGS.PREFABS.HIJACKEDHEADQUARTERS_COMPLETED.EFFECT
- BuildingsPrinterceptorSTRINGS.BUILDINGS.PREFABS.HIJACKEDHEADQUARTERS_COMPLETED.NAME
- BuildingsRelaxes Duplicants with massaging jets of heated liquid.STRINGS.BUILDINGS.PREFABS.HOTTUB.DESC
- BuildingsRequires Pipes to and from tub and Power to run the jets. Water must be a comfortable temperature and will cool rapidly. Increases Duplicant Morale and leaves them feeling deliciously warm.STRINGS.BUILDINGS.PREFABS.HOTTUB.EFFECT
- BuildingsHot TubSTRINGS.BUILDINGS.PREFABS.HOTTUB.NAME
- BuildingsMinimum {element} Temperature: {temperature}STRINGS.BUILDINGS.PREFABS.HOTTUB.TEMPERATURE_REQUIREMENT
- BuildingsThe Hot Tub will only be usable if supplied with {temperature} {element}. If the {element} gets too cold, the Hot Tub will drain and require refilling with {element}.STRINGS.BUILDINGS.PREFABS.HOTTUB.TEMPERATURE_REQUIREMENT_TOOLTIP
- Buildings{element}: {amount}STRINGS.BUILDINGS.PREFABS.HOTTUB.WATER_REQUIREMENT
- BuildingsThis building must be filled with {amount} {element} in order to function.STRINGS.BUILDINGS.PREFABS.HOTTUB.WATER_REQUIREMENT_TOOLTIP
- BuildingsHydrogen engines can propel rockets further than steam or petroleum engines.STRINGS.BUILDINGS.PREFABS.HYDROGENENGINE.DESC
- BuildingsBurns Liquid Hydrogen to propel rockets for long-range space exploration. Hydrogen Engines have the same generous height restrictions as Petroleum Engines but are slightly faster. The engine must be built first before more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.HYDROGENENGINE.EFFECT
- BuildingsHydrogen EngineSTRINGS.BUILDINGS.PREFABS.HYDROGENENGINE.NAME
- BuildingsHydrogen engines can propel rockets further than steam or petroleum engines.STRINGS.BUILDINGS.PREFABS.HYDROGENENGINECLUSTER.DESC
- BuildingsBurns Liquid Hydrogen to propel rockets for long-range space exploration. Hydrogen Engines have the same generous height restrictions as Petroleum Engines but are slightly faster. Engine must be built via Rocket Platform, and requires an oxidizer tank. Once the engine has been built, more rocket modules can be added.STRINGS.BUILDINGS.PREFABS.HYDROGENENGINECLUSTER.EFFECT
- BuildingsHydrogen EngineSTRINGS.BUILDINGS.PREFABS.HYDROGENENGINECLUSTER.NAME
- BuildingsHydrogen generators are extremely efficient, emitting next to no waste.STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.DESC
- BuildingsConverts Hydrogen Gas into electrical Power.STRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.EFFECT
- BuildingsHydrogen GeneratorSTRINGS.BUILDINGS.PREFABS.HYDROGENGENERATOR.NAME
- BuildingsHydroponic farms reduce Duplicant traffic by automating irrigating crops.STRINGS.BUILDINGS.PREFABS.HYDROPONICFARM.DESC