Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsGlass ForgeSTRINGS.BUILDINGS.PREFABS.GLASSFORGE.NAME
- BuildingsExtracts pure {0} from {1}.STRINGS.BUILDINGS.PREFABS.GLASSFORGE.RECIPE_DESCRIPTION
- BuildingsWindow tiles provide a barrier against liquid and gas and are completely transparent.STRINGS.BUILDINGS.PREFABS.GLASSTILE.DESC
- BuildingsUsed to build the walls and floors of rooms. Allows Light and Decor to pass through.STRINGS.BUILDINGS.PREFABS.GLASSTILE.EFFECT
- BuildingsWindow TileSTRINGS.BUILDINGS.PREFABS.GLASSTILE.NAME
- BuildingsLuxury meals increase Duplicants' morale and prevent them from becoming stressed.STRINGS.BUILDINGS.PREFABS.GOURMETCOOKINGSTATION.DESC
- BuildingsCooks a wide variety of quality Foods. Duplicants will not fabricate items unless recipes are queued.STRINGS.BUILDINGS.PREFABS.GOURMETCOOKINGSTATION.EFFECT
- BuildingsGas RangeSTRINGS.BUILDINGS.PREFABS.GOURMETCOOKINGSTATION.NAME
- BuildingsBurying dead Duplicants reduces health hazards and stress on the colony.STRINGS.BUILDINGS.PREFABS.GRAVE.DESC
- BuildingsProvides a final resting place for deceased Duplicants. Living Duplicants will automatically place an unburied corpse inside.STRINGS.BUILDINGS.PREFABS.GRAVE.EFFECT
- BuildingsTasteful MemorialSTRINGS.BUILDINGS.PREFABS.GRAVE.NAME
- BuildingsA private toilet for senior scientists. It was the site of many great scientific breakthroughs.STRINGS.BUILDINGS.PREFABS.GRAVITASBATHROOMSTALL.EFFECT
- BuildingsToiletSTRINGS.BUILDINGS.PREFABS.GRAVITASBATHROOMSTALL.NAME
- BuildingsA clothing storage unit. It contains ultra-soft sleepwear.STRINGS.BUILDINGS.PREFABS.GRAVITASCONTAINER.EFFECT
- BuildingsPajama CubbySTRINGS.BUILDINGS.PREFABS.GRAVITASCONTAINER.NAME
- BuildingsAn experimental DNA manipulator. Analyzes Critters to transform base morphs into random variants of their species.STRINGS.BUILDINGS.PREFABS.GRAVITASCREATUREMANIPULATOR.EFFECT
- BuildingsCritter Flux-O-MaticSTRINGS.BUILDINGS.PREFABS.GRAVITASCREATUREMANIPULATOR.NAME
- BuildingsAn office door to an office that no longer exists.STRINGS.BUILDINGS.PREFABS.GRAVITASDOOR.EFFECT
- BuildingsGravitas DoorSTRINGS.BUILDINGS.PREFABS.GRAVITASDOOR.NAME
- BuildingsAn overhead light therapy lamp designed to soothe the minds.STRINGS.BUILDINGS.PREFABS.GRAVITASLABLIGHT.EFFECT
- BuildingsLED LightSTRINGS.BUILDINGS.PREFABS.GRAVITASLABLIGHT.NAME
- BuildingsPerception can be drastically changed by a bit of thoughtful presentation.STRINGS.BUILDINGS.PREFABS.GRAVITASPEDESTAL.DESC
- BuildingsDisplayed {0}STRINGS.BUILDINGS.PREFABS.GRAVITASPEDESTAL.DISPLAYED_ITEM_FMT
- BuildingsDisplays a single object, doubling its Decor value. Objects with negative Decor will gain some positive Decor when displayed.STRINGS.BUILDINGS.PREFABS.GRAVITASPEDESTAL.EFFECT
- BuildingsGravitas PedestalSTRINGS.BUILDINGS.PREFABS.GRAVITASPEDESTAL.NAME
- BuildingsBionic Duplicants are much more relaxed after a visit to the gunk extractor.STRINGS.BUILDINGS.PREFABS.GUNKEMPTIER.DESC
- BuildingsCleanses stale Gunk build-up from Duplicants' bionic parts.STRINGS.BUILDINGS.PREFABS.GUNKEMPTIER.EFFECT
- BuildingsGunk ExtractorSTRINGS.BUILDINGS.PREFABS.GUNKEMPTIER.NAME
- BuildingsAllows Duplicants to survive space travel... Hopefully.STRINGS.BUILDINGS.PREFABS.HABITATMODULEMEDIUM.DESC
- BuildingsFunctions as a Command Module. Holds up to 10 Duplicant travellers. One Command Module may be installed per rocket. Must be built via Rocket Platform.STRINGS.BUILDINGS.PREFABS.HABITATMODULEMEDIUM.EFFECT
- BuildingsSpacefarer ModuleSTRINGS.BUILDINGS.PREFABS.HABITATMODULEMEDIUM.NAME
- BuildingsOne lucky Duplicant gets the best view from the whole rocket.STRINGS.BUILDINGS.PREFABS.HABITATMODULESMALL.DESC
- BuildingsFunctions as a Command Module and a Nosecone. Holds one Duplicant traveller. One Command Module may be installed per rocket. Must be built via Rocket Platform. Must be built at the top of a rocket.STRINGS.BUILDINGS.PREFABS.HABITATMODULESMALL.EFFECT
- BuildingsSolo Spacefarer NoseconeSTRINGS.BUILDINGS.PREFABS.HABITATMODULESMALL.NAME
- BuildingsHand sanitizers kill germs more effectively than wash basins.STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.DESC
- BuildingsRemoves most Germs from Duplicants. Germ-covered Duplicants use Hand Sanitizers when passing by in the selected direction.STRINGS.BUILDINGS.PREFABS.HANDSANITIZER.EFFECT
- BuildingsHand SanitizerSTRINGS.BUILDINGS.PREFABS.HANDSANITIZER.NAME
- BuildingsNew Duplicants come out here, but thank goodness, they never go back in.STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.DESC
- BuildingsAn exceptionally advanced bioprinter of unknown origin. It periodically produces new Duplicants or care packages containing resources.STRINGS.BUILDINGS.PREFABS.HEADQUARTERS.EFFECT
- BuildingsPrinting PodSTRINGS.BUILDINGS.PREFABS.HEADQUARTERS.NAME
- BuildingsPrinting PodSTRINGS.BUILDINGS.PREFABS.HEADQUARTERSCOMPLETE.NAME
- BuildingsA clone of the cloning machine? What a novel thought. Alas, it won't work.STRINGS.BUILDINGS.PREFABS.HEADQUARTERSCOMPLETE.UNIQUE_POPTEXT
- Buildings"Room temperature" is relative, really.STRINGS.BUILDINGS.PREFABS.HEATCOMPRESSOR.DESC
- BuildingsHeats or cools Liquid to match ambient Air Temperature.STRINGS.BUILDINGS.PREFABS.HEATCOMPRESSOR.EFFECT
- BuildingsLiquid HeatquilizerSTRINGS.BUILDINGS.PREFABS.HEATCOMPRESSOR.NAME
- BuildingsParticles packed up and ready to go.STRINGS.BUILDINGS.PREFABS.HEPBATTERY.DESC
- BuildingsStores Radbolts in a high-energy state, ready for transport. Requires a Green Signal to release radbolts from storage when the Radbolt threshold is reached. Radbolts in storage will rapidly decay while this building is disabled.STRINGS.BUILDINGS.PREFABS.HEPBATTERY.EFFECT
- BuildingsDo not emit RadboltsSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.LOGIC_PORT
- BuildingsGreen Signal: Emit RadboltsSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Do not emit RadboltsSTRINGS.BUILDINGS.PREFABS.HEPBATTERY.LOGIC_PORT_INACTIVE