Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsConducts Data Analysis Research to unlock new technologies. Consumes Data Banks generated by exploration.STRINGS.BUILDINGS.PREFABS.DLC1COSMICRESEARCHCENTER.EFFECT
- BuildingsVirtual PlanetariumSTRINGS.BUILDINGS.PREFABS.DLC1COSMICRESEARCHCENTER.NAME
- BuildingsA functional research decrypter with one transmission remaining. It was designed to support colony survival.STRINGS.BUILDINGS.PREFABS.DLC2POITECHUNLOCKS.DESC
- BuildingsResearch PortalSTRINGS.BUILDINGS.PREFABS.DLC2POITECHUNLOCKS.NAME
- BuildingsA functional research decrypter with one transmission remaining. It was designed to support colony survival.STRINGS.BUILDINGS.PREFABS.DLC4POITECHUNLOCKS.DESC
- BuildingsResearch PortalSTRINGS.BUILDINGS.PREFABS.DLC4POITECHUNLOCKS.NAME
- BuildingsA functional research decrypter with one transmission remaining. It was designed to support colony survival.STRINGS.BUILDINGS.PREFABS.DLC5POITECHUNLOCKS.DESC
- BuildingsResearch PortalSTRINGS.BUILDINGS.PREFABS.DLC5POITECHUNLOCKS.NAME
- BuildingsSick bays can be placed in hospital rooms to decrease the likelihood of disease spreading.STRINGS.BUILDINGS.PREFABS.DOCTORSTATION.DESC
- BuildingsAllows Duplicants to administer basic treatments to sick Duplicants. Duplicants must possess the Bedside Manner Skill to treat peers.STRINGS.BUILDINGS.PREFABS.DOCTORSTATION.EFFECT
- BuildingsSick BaySTRINGS.BUILDINGS.PREFABS.DOCTORSTATION.NAME
- BuildingsaboveSTRINGS.BUILDINGS.PREFABS.DOOR.ABOVE
- BuildingsbelowSTRINGS.BUILDINGS.PREFABS.DOOR.BELOW
- BuildingsAutoSTRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO.NAME
- BuildingsDuplicants open and close this door as neededSTRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.AUTO.TOOLTIP
- BuildingsLockSTRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE.NAME
- BuildingsNothing may pass throughSTRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.CLOSE.TOOLTIP
- BuildingsOpenSTRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN.NAME
- BuildingsThis door will remain openSTRINGS.BUILDINGS.PREFABS.DOOR.CONTROL_STATE.OPEN.TOOLTIP
- BuildingsDoor controls can be used to prevent Duplicants from entering restricted areas.STRINGS.BUILDINGS.PREFABS.DOOR.DESC
- BuildingsEncloses areas without blocking Liquid or Gas flow. Wild Critters cannot pass through doors.STRINGS.BUILDINGS.PREFABS.DOOR.EFFECT
- Buildingson leftSTRINGS.BUILDINGS.PREFABS.DOOR.LEFT
- BuildingsOpen/CloseSTRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_OPEN
- BuildingsGreen Signal: OpenSTRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_OPEN_ACTIVE
- BuildingsRed Signal: Close and lockSTRINGS.BUILDINGS.PREFABS.DOOR.LOGIC_OPEN_INACTIVE
- BuildingsPneumatic DoorSTRINGS.BUILDINGS.PREFABS.DOOR.NAME
- BuildingsAtmo Suit not required {0}STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_NOT_REQUIRED
- BuildingsAtmo Suit required {0}STRINGS.BUILDINGS.PREFABS.DOOR.PRESSURE_SUIT_REQUIRED
- Buildingson rightSTRINGS.BUILDINGS.PREFABS.DOOR.RIGHT
- BuildingsRaw eggs are an ingredient in certain high quality food recipes.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.DESC
- BuildingsConverts viable Critter eggs into cooking ingredients. Cracked Eggs cannot hatch. Duplicants will not crack eggs unless tasks are queued.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.EFFECT
- BuildingsA practical exercise in physics.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.BEAKER.DESC
- BuildingsBeaker CrackerSTRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.BEAKER.NAME
- BuildingsIt cracks eggs.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.DEFAULT_EGGCRACKER.DESC
- BuildingsEgg CrackerSTRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.DEFAULT_EGGCRACKER.NAME
- BuildingsNow with EZ-clean petals.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.FLOWER.DESC
- BuildingsBlossom CrackerSTRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.FLOWER.NAME
- BuildingsJust like Mi-Ma used to have.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.HANDS.DESC
- BuildingsHandy CrackerSTRINGS.BUILDINGS.PREFABS.EGGCRACKER.FACADES.HANDS.NAME
- BuildingsEgg CrackerSTRINGS.BUILDINGS.PREFABS.EGGCRACKER.NAME
- BuildingsTurns {0} into {1}.STRINGS.BUILDINGS.PREFABS.EGGCRACKER.RECIPE_DESCRIPTION
- BuildingsCracked {0}STRINGS.BUILDINGS.PREFABS.EGGCRACKER.RESULT_DESCRIPTION
- BuildingsIncubators can maintain the ideal internal conditions for several species of critter egg.STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.DESC
- BuildingsIncubates Critter eggs until ready to hatch. Assigned Duplicants must possess the Critter Ranching skill.STRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.EFFECT
- BuildingsIncubatorSTRINGS.BUILDINGS.PREFABS.EGGINCUBATOR.NAME
- BuildingsBionic Duplicants rely on a steady supply of power to function.STRINGS.BUILDINGS.PREFABS.ELECTROBANKCHARGER.DESC
- BuildingsConverts empty Eco Power Banks into fully charged units ready for reuse.STRINGS.BUILDINGS.PREFABS.ELECTROBANKCHARGER.EFFECT
- BuildingsPower Bank ChargerSTRINGS.BUILDINGS.PREFABS.ELECTROBANKCHARGER.NAME
- BuildingsWater goes in one end, life sustaining oxygen comes out the other.STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.DESC
- BuildingsConverts Water into Oxygen and Hydrogen Gas. Becomes idle when the area reaches maximum pressure capacity.STRINGS.BUILDINGS.PREFABS.ELECTROLYZER.EFFECT