Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceOVERLAYSSTRINGS.UI.OVERLAYSTITLE
- InterfaceCommonSTRINGS.UI.PERMIT_RARITY.COMMON
- InterfaceDecentSTRINGS.UI.PERMIT_RARITY.DECENT
- InterfaceLoyaltySTRINGS.UI.PERMIT_RARITY.LOYALTY
- InterfaceNiftySTRINGS.UI.PERMIT_RARITY.NIFTY
- InterfaceSplendidSTRINGS.UI.PERMIT_RARITY.SPLENDID
- InterfaceUniversalSTRINGS.UI.PERMIT_RARITY.UNIVERSAL
- InterfaceUnknownSTRINGS.UI.PERMIT_RARITY.UNKNOWN
- InterfacePicked Up: {0} {1}STRINGS.UI.PICKEDUP
- InterfacePlantSTRINGS.UI.PLACEINRECEPTACLE
- InterfaceEpic Games StoreSTRINGS.UI.PLATFORMS.EPIC
- InterfaceSteamSTRINGS.UI.PLATFORMS.STEAM
- InterfaceYour game clientSTRINGS.UI.PLATFORMS.UNKNOWN
- InterfaceWegameSTRINGS.UI.PLATFORMS.WEGAME
- Interface+{0}STRINGS.UI.POSITIVE_FORMAT
- InterfaceInfinitySTRINGS.UI.POS_INFINITY
- InterfaceData Banks Available: {0}STRINGS.UI.PRINTERCEPTORSCREEN.DATABANKS_AVAILABLE
- InterfaceData Banks Required: {0}STRINGS.UI.PRINTERCEPTORSCREEN.DATABANKS_COST
- InterfacePRINTABLES MENUSTRINGS.UI.PRINTERCEPTORSCREEN.HEADER
- InterfacePrintSTRINGS.UI.PRINTERCEPTORSCREEN.PRINT
- InterfaceClick to print selected item The number of Data Banks required to print additional copies of this item will increase by {0} each timeSTRINGS.UI.PRINTERCEPTORSCREEN.PRINT_TOOLTIP
- InterfaceNot enough stored materials to complete this printing job Check building inventorySTRINGS.UI.PRINTERCEPTORSCREEN.PRINT_TOOLTIP_DISABLED
- InterfaceViewSTRINGS.UI.PRINTERCEPTORSCREEN.SELECT_ENTITY
- InterfaceClick for more information about this printableSTRINGS.UI.PRINTERCEPTORSCREEN.SELECT_ENTITY_TOOLTIP
- InterfaceSet the order in which specific pending errands should be done 1: Least Urgent 9: Most UrgentSTRINGS.UI.PRIORITYSCREEN.BASIC
- InterfaceDuplicants will first choose what Errand Type to perform using their Duplicant Priorities {Hotkey/ManagePriorities} They will then choose one Errand from within that type using the Building Priorities set by this toolSTRINGS.UI.PRIORITYSCREEN.DIAGRAM
- InterfaceBUILDING PRIORITYSTRINGS.UI.PRIORITYSCREEN.DIAGRAM_TITLE
- Interface(ClickType/Click) to open the Priorities Screen Duplicants will first decide what to work on based on their Duplicant Priorities, and then decide where to work based on Building PrioritiesSTRINGS.UI.PRIORITYSCREEN.OPEN_JOBS_SCREEN
- InterfaceTop Priority This priority will override all other priorities and set the colony on Yellow Alert until the errand is completedSTRINGS.UI.PRIORITYSCREEN.TOP_PRIORITY
- InterfacePROCEEDSTRINGS.UI.PROCEED_BUTTON
- InterfaceRequired resources:STRINGS.UI.PRODUCTINFO_APPLICABLERESOURCES
- InterfaceInsufficient {0} availableSTRINGS.UI.PRODUCTINFO_INSUFFICIENTRESOURCES_TITLE
- Interface{0} has yet to be discoveredSTRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_DESC
- InterfaceMissing resourcesSTRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_HOVER
- InterfaceRequires {0}: {1}STRINGS.UI.PRODUCTINFO_MISSINGRESOURCES_TITLE
- InterfaceRequires research: {0}STRINGS.UI.PRODUCTINFO_REQUIRESRESEARCHDESC
- InterfaceResearch required...STRINGS.UI.PRODUCTINFO_RESEARCHREQUIRED
- InterfaceRocket interior onlySTRINGS.UI.PRODUCTINFO_ROCKET_INTERIOR
- InterfaceCannot build inside rocketSTRINGS.UI.PRODUCTINFO_ROCKET_NOT_INTERIOR
- InterfaceSelect {0}:STRINGS.UI.PRODUCTINFO_SELECTMATERIAL
- InterfaceLimit one per PlanetoidSTRINGS.UI.PRODUCTINFO_UNIQUE_PER_WORLD
- InterfaceQueueSTRINGS.UI.QUEUE
- InterfaceRED ALERTSTRINGS.UI.RED_ALERT
- InterfaceUprootSTRINGS.UI.REMOVEFROMRECEPTACLE
- InterfaceREPORTSSTRINGS.UI.REPORT
- InterfaceRESEARCHSTRINGS.UI.RESEARCH
- InterfaceResearch pointsSTRINGS.UI.RESEARCHPOINTS
- InterfaceAllSTRINGS.UI.RESEARCHSCREEN.FILTER_BUTTONS.ALL
- InterfaceAutomationSTRINGS.UI.RESEARCHSCREEN.FILTER_BUTTONS.AUTOMATION
- InterfaceNextSTRINGS.UI.RESEARCHSCREEN.FILTER_BUTTONS.AVAILABLE