Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceMaximum HazardSTRINGS.UI.OVERLAYS.RADIATION.TOOLTIPS.MAX
- InterfaceSlight HazardSTRINGS.UI.OVERLAYS.RADIATION.TOOLTIPS.MEDIUM
- InterfaceCompletely SafeSTRINGS.UI.OVERLAYS.RADIATION.TOOLTIPS.NONE
- InterfaceRadbolt Output PortSTRINGS.UI.OVERLAYS.RADIATION.TOOLTIPS.OUTPUTPORT
- InterfaceExtreme HazardSTRINGS.UI.OVERLAYS.RADIATION.TOOLTIPS.VERY_HIGH
- InterfaceMostly SafeSTRINGS.UI.OVERLAYS.RADIATION.TOOLTIPS.VERY_LOW
- InterfaceRelative Temperature OverlaySTRINGS.UI.OVERLAYS.RELATIVETEMPERATURE.BUTTON
- InterfaceRELATIVE TEMPERATURESTRINGS.UI.OVERLAYS.RELATIVETEMPERATURE.HOVERTITLE
- InterfaceRELATIVE TEMPERATURESTRINGS.UI.OVERLAYS.RELATIVETEMPERATURE.NAME
- InterfaceRoom OverlaySTRINGS.UI.OVERLAYS.ROOMS.BUTTON
- InterfaceROOMSSTRINGS.UI.OVERLAYS.ROOMS.HOVERTITLE
- InterfaceROOM OVERLAYSTRINGS.UI.OVERLAYS.ROOMS.NAME
- InterfaceEnclose this space with walls and doors to make a roomSTRINGS.UI.OVERLAYS.ROOMS.NOROOM.DESC
- InterfaceNo RoomSTRINGS.UI.OVERLAYS.ROOMS.NOROOM.HEADER
- Interface • Size: {0} Tiles • Maximum room size: {1} TilesSTRINGS.UI.OVERLAYS.ROOMS.NOROOM.TOO_BIG
- Interface • Aquatic Critters: {0}STRINGS.UI.OVERLAYS.ROOMS.POND.CRITTER_COUNT
- InterfacePool SizeSTRINGS.UI.OVERLAYS.ROOMS.POND.HEADER
- Interface • No aquatic critters foundSTRINGS.UI.OVERLAYS.ROOMS.POND.NOFISH
- Interface • Pool Size: {0} TilesSTRINGS.UI.OVERLAYS.ROOMS.POND.SIZE
- InterfaceRoom {0}STRINGS.UI.OVERLAYS.ROOMS.ROOM
- InterfaceDuplicants have nowhere to sleepSTRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.NOROOMS
- InterfaceCompleted Duplicant bedroomsSTRINGS.UI.OVERLAYS.ROOMS.TOOLTIPS.ROOM
- InterfaceHigh energy state changeSTRINGS.UI.OVERLAYS.STATECHANGE.HIGHPOINT
- InterfaceLow energy state changeSTRINGS.UI.OVERLAYS.STATECHANGE.LOWPOINT
- InterfaceStableSTRINGS.UI.OVERLAYS.STATECHANGE.STABLE
- InterfaceNearing high energy state changeSTRINGS.UI.OVERLAYS.STATECHANGE.TOOLTIPS.HIGHPOINT
- InterfaceNearing a low energy state changeSTRINGS.UI.OVERLAYS.STATECHANGE.TOOLTIPS.LOWPOINT
- InterfaceNot near any state changesSTRINGS.UI.OVERLAYS.STATECHANGE.TOOLTIPS.STABLE
- InterfaceExosuit OverlaySTRINGS.UI.OVERLAYS.SUIT.BUTTON
- InterfaceEXOSUIT OVERLAYSTRINGS.UI.OVERLAYS.SUIT.NAME
- InterfaceExosuitSTRINGS.UI.OVERLAYS.SUIT.SUIT_ICON
- InterfaceExosuit Highlights the current location of equippable exosuitsSTRINGS.UI.OVERLAYS.SUIT.SUIT_ICON_TOOLTIP
- InterfaceTemperature OverlaySTRINGS.UI.OVERLAYS.TEMPERATURE.BUTTON
- InterfaceChilledSTRINGS.UI.OVERLAYS.TEMPERATURE.COLD
- InterfaceDefaultSTRINGS.UI.OVERLAYS.TEMPERATURE.DEFAULT_TEMPERATURE_BUTTON
- InterfaceAbsolute ZeroSTRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMECOLD
- InterfaceScorchingSTRINGS.UI.OVERLAYS.TEMPERATURE.EXTREMEHOT
- InterfaceHeat SinkSTRINGS.UI.OVERLAYS.TEMPERATURE.HEATSINK
- InterfaceHeat SourceSTRINGS.UI.OVERLAYS.TEMPERATURE.HEATSOURCES
- InterfaceWarmSTRINGS.UI.OVERLAYS.TEMPERATURE.HOT
- InterfaceMoltenSTRINGS.UI.OVERLAYS.TEMPERATURE.MAXHOT
- InterfaceTEMPERATURE OVERLAYSTRINGS.UI.OVERLAYS.TEMPERATURE.NAME
- InterfaceTemperateSTRINGS.UI.OVERLAYS.TEMPERATURE.TEMPERATE
- InterfaceElements displaying this symbol can absorb heatSTRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.HEATSINK
- InterfaceElements displaying this symbol can produce heatSTRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.HEATSOURCES
- InterfaceTemperatures reaching {0}STRINGS.UI.OVERLAYS.TEMPERATURE.TOOLTIPS.TEMPERATURE
- InterfaceColdSTRINGS.UI.OVERLAYS.TEMPERATURE.VERYCOLD
- InterfaceHotSTRINGS.UI.OVERLAYS.TEMPERATURE.VERYHOT
- InterfaceMaterials OverlaySTRINGS.UI.OVERLAYS.TILEMODE.BUTTON
- InterfaceMATERIALS OVERLAYSTRINGS.UI.OVERLAYS.TILEMODE.NAME