Game text
Game interfaceCategory
Game interface
Results: 20,875
- Building detailsNo Object DisplayedSTRINGS.BUILDING.STATUSITEMS.PEDESTALNOITEMDISPLAYED.NAME
- Building detailsThis building must display an object in order to be counted as a Decor building for a roomSTRINGS.BUILDING.STATUSITEMS.PEDESTALNOITEMDISPLAYED.TOOLTIP
- Building detailsDeconstruction ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.NAME
- Building detailsBuilding will be deconstructed once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGDECONSTRUCTION.TOOLTIP
- Building detailsDemolition ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGDEMOLITION.NAME
- Building detailsObject will be permanently demolished once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGDEMOLITION.TOOLTIP
- Building detailsFishing ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGFISH.NAME
- Building detailsSpot will be fished once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGFISH.TOOLTIP
- Building detailsHarvest ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.NAME
- Building detailsPlant will be harvested once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGHARVEST.TOOLTIP
- Building detailsRepair ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.NAME
- Building detailsBuilding will be repaired once a Duplicant is available Received damage from {DamageInfo}STRINGS.BUILDING.STATUSITEMS.PENDINGREPAIR.TOOLTIP
- Building detailsSettings ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.NAME
- Building detailsSettings will be changed once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGSWITCHTOGGLE.TOOLTIP
- Building detailsUproot ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.NAME
- Building detailsPlant will be uprooted once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGUPROOT.TOOLTIP
- Building detailsWork ErrandSTRINGS.BUILDING.STATUSITEMS.PENDINGWORK.NAME
- Building detailsBuilding will be operated once a Duplicant is availableSTRINGS.BUILDING.STATUSITEMS.PENDINGWORK.TOOLTIP
- Building detailsSwitching to AutopilotSTRINGS.BUILDING.STATUSITEMS.PILOTNEEDED.NAME
- Building detailsAutopilot will engage in {timeRemaining} if a Duplicant pilot does not assume controlSTRINGS.BUILDING.STATUSITEMS.PILOTNEEDED.TOOLTIP
- Building detailsContents: {Contents}STRINGS.BUILDING.STATUSITEMS.PIPE.NAME
- Building detailsThis pipe is delivering {Contents}STRINGS.BUILDING.STATUSITEMS.PIPE.TOOLTIP
- Building details{0} of {1} at {2}STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.CONTENTS
- Building details {0}STRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.CONTENTS_WITH_DISEASE
- Building detailsEmptySTRINGS.BUILDING.STATUSITEMS.PIPECONTENTS.EMPTY
- Building detailsHigh Melt RiskSTRINGS.BUILDING.STATUSITEMS.PIPEMAYMELT.NAME
- Building detailsThis pipe is in danger of melting at the current TemperatureSTRINGS.BUILDING.STATUSITEMS.PIPEMAYMELT.TOOLTIP
- Building detailsPending Toggle on UnpauseSTRINGS.BUILDING.STATUSITEMS.PLAYERCONTROLLEDTOGGLESIDESCREEN.NAME
- Building detailsThis will be toggled when time is unpausedSTRINGS.BUILDING.STATUSITEMS.PLAYERCONTROLLEDTOGGLESIDESCREEN.TOOLTIP
- Building detailsRecharging Power Bank: {0}STRINGS.BUILDING.STATUSITEMS.POWERBANKCHARGERINPROGRESS.NAME
- Building detailsThis building is currently charging a Power Bank at {0} The Power Bank will be dropped once charging is completeSTRINGS.BUILDING.STATUSITEMS.POWERBANKCHARGERINPROGRESS.TOOLTIP
- Building detailsFunction SuspendedSTRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.NAME
- Building detailsThis building has been toggled off Press Enable Building {Hotkey/ToggleEnabled} to resume its useSTRINGS.BUILDING.STATUSITEMS.POWERBUTTONOFF.TOOLTIP
- Building detailsPower Loop DetectedSTRINGS.BUILDING.STATUSITEMS.POWERLOOPDETECTED.NAME
- Building detailsA Transformer's Power Output has been connected back to its own InputSTRINGS.BUILDING.STATUSITEMS.POWERLOOPDETECTED.TOOLTIP
- Building detailsMax Gas PressureSTRINGS.BUILDING.STATUSITEMS.PRESSUREOK.NAME
- Building detailsHigh ambient Gas Pressure is preventing this building from emitting gas Reduce pressure by pumping Gas away or clearing more spaceSTRINGS.BUILDING.STATUSITEMS.PRESSUREOK.TOOLTIP
- Building detailsAverage Flow Rate: {FlowRate}STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.NAME
- Building detailsThis building is pumping an average volume of {FlowRate}STRINGS.BUILDING.STATUSITEMS.PUMPINGLIQUIDORGAS.TOOLTIP
- Building detailsLiquid Available: {Liquids}STRINGS.BUILDING.STATUSITEMS.PUMPINGSTATION.NAME
- Building detailsThis pumping station has access to: {Liquids}STRINGS.BUILDING.STATUSITEMS.PUMPINGSTATION.TOOLTIP
- Building detailsCurrently Emitting: {ENERGY_RATE}STRINGS.BUILDING.STATUSITEMS.RADIATOR_ENERGY_CURRENT_EMISSION_RATE.NAME
- Building detailsCurrently Emitting: {ENERGY_RATE}STRINGS.BUILDING.STATUSITEMS.RADIATOR_ENERGY_CURRENT_EMISSION_RATE.TOOLTIP
- Building detailsCleaning Rails: {timeleft}STRINGS.BUILDING.STATUSITEMS.RAILGUNCOOLDOWN.NAME
- Building detailsThis building automatically performs routine maintenance every {x} launchesSTRINGS.BUILDING.STATUSITEMS.RAILGUNCOOLDOWN.TOOLTIP
- Building detailsReady To UnpackSTRINGS.BUILDING.STATUSITEMS.RAILGUNPAYLOADNEEDSEMPTYING.NAME
- Building detailsThis payload has reached its destination and is ready to be unloaded It can be marked for unpacking manually, or automatically unpacked on arrival using a Payload OpenerSTRINGS.BUILDING.STATUSITEMS.RAILGUNPAYLOADNEEDSEMPTYING.TOOLTIP
- Building detailsNo Delivery DestinationSTRINGS.BUILDING.STATUSITEMS.RAILGUN_NO_DESTINATION.NAME
- Building detailsA delivery destination has not been setSTRINGS.BUILDING.STATUSITEMS.RAILGUN_NO_DESTINATION.TOOLTIP
- Building detailsLaunch Path BlockedSTRINGS.BUILDING.STATUSITEMS.RAILGUN_PATH_NOT_CLEAR.NAME