Game text
Game interfaceCategory
Game interface
Results: 20,875
- Building detailsFilters Not DesignatedSTRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.NAME
- Building detailsNo resources types are marked for storage in this buildingSTRINGS.BUILDING.STATUSITEMS.NOSTORAGEFILTERSET.TOOLTIP
- Building detailsNo CheckpointSTRINGS.BUILDING.STATUSITEMS.NOSUITMARKER.NAME
- Building detailsDocks must be placed beside a Duplicant Checkpoint, opposite the side the checkpoint facesSTRINGS.BUILDING.STATUSITEMS.NOSUITMARKER.TOOLTIP
- Building detailsNo Line of SightSTRINGS.BUILDING.STATUSITEMS.NOSURFACESIGHT.NAME
- Building detailsThis building has no view of space To properly function, this building requires an unblocked view of spaceSTRINGS.BUILDING.STATUSITEMS.NOSURFACESIGHT.TOOLTIP
- Building detailsInsufficient PowerSTRINGS.BUILDING.STATUSITEMS.NOTENOUGHPOWER.NAME
- Building detailsThis building does not have enough stored Power to runSTRINGS.BUILDING.STATUSITEMS.NOTENOUGHPOWER.TOOLTIP
- Building detailsOutside of roomSTRINGS.BUILDING.STATUSITEMS.NOTINANYROOM.NAME
- Building detailsThis building must be built inside a Room for full functionality Open the Room Overlay {Hotkey/Overlay11} to view full Room statusSTRINGS.BUILDING.STATUSITEMS.NOTINANYROOM.TOOLTIP
- Building detailsOutside of {0}STRINGS.BUILDING.STATUSITEMS.NOTINRECOMMENDEDROOM.NAME
- Building detailsIt is recommended to build this building inside a {0} Open the Room Overlay {Hotkey/Overlay11} to view full Room statusSTRINGS.BUILDING.STATUSITEMS.NOTINRECOMMENDEDROOM.TOOLTIP
- Building detailsOutside of {0}STRINGS.BUILDING.STATUSITEMS.NOTINREQUIREDROOM.NAME
- Building detailsThis building must be built inside a {0} for full functionality Open the Room Overlay {Hotkey/Overlay11} to view full Room statusSTRINGS.BUILDING.STATUSITEMS.NOTINREQUIREDROOM.TOOLTIP
- Building detailsNot LinkedSTRINGS.BUILDING.STATUSITEMS.NOTLINKEDTOHEAD.NAME
- Building detailsThis building must be built adjacent to a {headBuilding} or another {linkBuilding} in order to functionSTRINGS.BUILDING.STATUSITEMS.NOTLINKEDTOHEAD.TOOLTIP
- Building detailsBuilding Not SubmergedSTRINGS.BUILDING.STATUSITEMS.NOTSUBMERGED.NAME
- Building detailsBuilding cannot function unless submerged in liquidSTRINGS.BUILDING.STATUSITEMS.NOTSUBMERGED.TOOLTIP
- Building detailsNo Tube ConnectedSTRINGS.BUILDING.STATUSITEMS.NOTUBECONNECTED.NAME
- Building detailsThe first section of tube extending from a Transit Tube Access must connect directly upwardSTRINGS.BUILDING.STATUSITEMS.NOTUBECONNECTED.TOOLTIP
- Building detailsNo Landing AvailableSTRINGS.BUILDING.STATUSITEMS.NOTUBEEXITS.NAME
- Building detailsDuplicants can only exit a tube when there is somewhere for them to land within two tilesSTRINGS.BUILDING.STATUSITEMS.NOTUBEEXITS.TOOLTIP
- Building detailsNo Power Wire ConnectedSTRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.NAME
- Building detailsThis building has not been connected to a Power gridSTRINGS.BUILDING.STATUSITEMS.NOWIRECONNECTED.TOOLTIP
- Building detailsAutomation Control: {0}STRINGS.BUILDING.STATUSITEMS.OBJECTDISPENSER.AUTOMATION_CONTROL
- Building detailsClosedSTRINGS.BUILDING.STATUSITEMS.OBJECTDISPENSER.CLOSED
- Building detailsManual Control: {0}STRINGS.BUILDING.STATUSITEMS.OBJECTDISPENSER.MANUAL_CONTROL
- Building detailsOpenedSTRINGS.BUILDING.STATUSITEMS.OBJECTDISPENSER.OPENED
- Building detailsExcess producedSTRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.EXHAUSTING
- Building detailsInternal CoolingSTRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.FOOD_TRANSFER
- Building details • {0}: {1} STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.LINEITEM
- Building detailsHeat Production: {0}/sSTRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.NAME
- Building detailsNormal operationSTRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.OPERATING
- Building detailsTransferred from pipesSTRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.PIPECONTENTS_TRANSFER
- Building detailsThis building is producing {0} per second Sources: {1}STRINGS.BUILDING.STATUSITEMS.OPERATINGENERGY.TOOLTIP
- Building detailsBroken DisplaySTRINGS.BUILDING.STATUSITEMS.ORNAMENTDISABLED.NAME
- Building detailsThis ornament's display structure is currently disabled It will not be counted as a displayed ornamentSTRINGS.BUILDING.STATUSITEMS.ORNAMENTDISABLED.TOOLTIP
- Building detailsOutput Pipe FullSTRINGS.BUILDING.STATUSITEMS.OUTPUTPIPEFULL.NAME
- Building detailsUnable to flush contents, output Pipe is blockedSTRINGS.BUILDING.STATUSITEMS.OUTPUTPIPEFULL.TOOLTIP
- Building detailsOutput BlockedSTRINGS.BUILDING.STATUSITEMS.OUTPUTTILEBLOCKED.NAME
- Building detailsOutput Pipe is blockedSTRINGS.BUILDING.STATUSITEMS.OUTPUTTILEBLOCKED.TOOLTIP
- Building detailsDamage: OverheatingSTRINGS.BUILDING.STATUSITEMS.OVERHEATED.NAME
- Building detailsThis building is taking damage and will break down if not cooledSTRINGS.BUILDING.STATUSITEMS.OVERHEATED.TOOLTIP
- Building detailsDamage: OverloadingSTRINGS.BUILDING.STATUSITEMS.OVERLOADED.NAME
- Building detailsThis Wire is taking damage because there are too many buildings pulling Power from this circuit Split this Power circuit into multiple circuits, or use higher quality Wires to prevent overloadingSTRINGS.BUILDING.STATUSITEMS.OVERLOADED.TOOLTIP
- Building detailsUnreachable ModuleSTRINGS.BUILDING.STATUSITEMS.PASSENGERMODULEUNREACHABLE.NAME
- Building detailsDuplicants cannot reach this rocket moduleSTRINGS.BUILDING.STATUSITEMS.PASSENGERMODULEUNREACHABLE.TOOLTIP
- Building detailsLaunch Path BlockedSTRINGS.BUILDING.STATUSITEMS.PATH_NOT_CLEAR.NAME
- Building detailsSolid {0}STRINGS.BUILDING.STATUSITEMS.PATH_NOT_CLEAR.TILE_FORMAT
- Building detailsThere are obstructions in the launch trajectory of this rocket: • {0} This rocket requires a clear flight path for launchSTRINGS.BUILDING.STATUSITEMS.PATH_NOT_CLEAR.TOOLTIP