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- SubworldsBy itself, Niobium is not a particularly useful resource. But if processed through a Molecular Forge, it produces the extremely thermal conductive Thermium, which goes a long way in solving many extreme temperature issues in a colony. The edges of this biome are filled with Obsidian so a Duplicant with the Super-Duperhard Digging skill will be required before my colony can explore here.STRINGS.SUBWORLDS.NIOBIUM.UTILITY
- SubworldsSand, Salt and Bleachstone abound in this unique briny biome.STRINGS.SUBWORLDS.OCEAN.DESC
- SubworldsOcean BiomeSTRINGS.SUBWORLDS.OCEAN.NAME
- SubworldsPokeshell molt is an excellent source of Lime but much care must be taken with domesticating this species as it can get aggressive around its eggs. Harvesting Waterweed provides Lettuce for many higher-tier foods. Any Water will need to be filtered through a Desalinator to remove the Salt in order to make it useful for my Duplicants. Luckily Table Salt can be produced using a Rock Crusher which, when combined with a Mess Table, gives my Duplicants a Morale boost.STRINGS.SUBWORLDS.OCEAN.UTILITY
- SubworldsViscous pools of liquid Crude Oil pepper the Carbon Dioxide-rich environment of the Oil Biome.STRINGS.SUBWORLDS.OIL.DESC
- SubworldsOily BiomeSTRINGS.SUBWORLDS.OIL.NAME
- SubworldsThough Oxygen is more scarce in this biome, it's the perfect place to cultivate flora and fauna that thrive in CO2, such as Slicksters. These critters can be domesticated as a renewable source of Crude Oil. Diamond deposits can occasionally be found in the Oily biome, which will require a Duplicant with the Super-Duperhard Digging skill to explore properly. Sporechids are beautiful, but should only be approached if a Duplicant is properly equipped. While the dangers of this biome should not be underestimated, the benefits Crude Oil and Petroleum will bring to my colony far outweigh the riskSTRINGS.SUBWORLDS.OIL.UTILITY
- SubworldsA highly volatile environment containing a highly useful resource, this biome is invaluable when venturing into nuclear technologies.STRINGS.SUBWORLDS.RADIOACTIVE.DESC
- SubworldsRadioactive BiomeSTRINGS.SUBWORLDS.RADIOACTIVE.NAME
- SubworldsLead Suits are imperative if my Duplicants are going to start exploring this biome as Radioactive Contaminants are a constant danger here. Beetas pose a double threat as they are both highly radioactive and very aggressive. If they can be subdued, Beeta Hives provide a great service turning Uranium Ore into Enriched Uranium. While the Radioactive Biome, and the Beetas contained within it, should be avoided at all costs if my Duplicants do not have the correct protection, my colony will need to trek into this dangerous biome if we are going to build any higher-tier nuclear technologies.STRINGS.SUBWORLDS.RADIOACTIVE.UTILITY
- SubworldsThe chilly Feather biome is home to huge, flightless Rhexes that can be shorn for Textile Production.STRINGS.SUBWORLDS.RAPTOR.DESC
- SubworldsFeather BiomeSTRINGS.SUBWORLDS.RAPTOR.NAME
- SubworldsRhexes are carnivorous critters who prey primarily on Dartles. While both critters can be harvested for Food, the Rhexes' meat is too tough to be eaten raw. This biome's flora includes the massive Megafrond which enjoys a Chlorine Gas environment, the Dew Dripper which can be processed into Brackene, and the cooling Wheezewort. Duplicants working and living in this environment will require protective equipment.STRINGS.SUBWORLDS.RAPTOR.UTILITY
- SubworldsThis tropical biome is filled with vast Salt Water stores and fascinating wildlife. Dry land is almost non-existent, so Swimming will be an important skill for my Duplicants to acquire. STRINGS.SUBWORLDS.REEF.DESC
- SubworldsReef BiomeSTRINGS.SUBWORLDS.REEF.NAME
- SubworldsDuplicants can breathe easy here, as Flue Coral continuously converts Light from the Beakon fish into a steady stream of Oxygen that accumulates in cave ceilings. Blowters' delicate digestive systems cause them to bloat with Oxygen after consuming Waterweed. If my Duplicants are suffocating underwater and an oxygen-bloated Blowter is within reach, they will instinctively commandeer the fish's stored gas in order to survive. Massive Clampum produce Pearls that can be used as an attractive construction material. Unused pearls will be eaten by Seaquines who can then be brought to an Aquatic MilSTRINGS.SUBWORLDS.REEF.UTILITY
- SubworldsThe Regolith Biome contains a bounty of Regolith which is very useful as a material for filtration.STRINGS.SUBWORLDS.REGOLITH.DESC
- SubworldsRegolith BiomeSTRINGS.SUBWORLDS.REGOLITH.NAME
- SubworldsLingering within the layers of Regolith are the pernicious Shove Voles which eat valuable resources and excrete them at half the original mass. Fortunately these pests can be wrangled up and used as a good food source for my Duplicants. However, extra care must be taken to contain these critters in pens made from either double thick walls or from Refined Metal since they are capable of burrowing through most other materials.STRINGS.SUBWORLDS.REGOLITH.UTILITY
- SubworldsThe orange-brown oasis of the Rust Biome is home to many unusual flora and fauna. It contains the resources for several intermediate technologies.STRINGS.SUBWORLDS.RUST.DESC
- SubworldsRust BiomeSTRINGS.SUBWORLDS.RUST.NAME
- SubworldsWhen combined with the Rust Deoxidizer, Rust can produce many of a colony's basic needs. The Squeaky Puft, a frequent resident of the Rust biome, is a renewable source of Bleachstone and can be domesticated for such purposes. Dreckos can also sometimes be found in these biomes, which are a great source of Phosphorite and fibre for making Textile Production. Two plants found in this biome, the Nosh Bean and the Dasha Saltvine, can both produce food that will add significant Morale value for my Duplicants.STRINGS.SUBWORLDS.RUST.UTILITY
- SubworldsThe Sandstone Biome is a temperate oasis with few inherent dangers. It's the perfect spot to get your colony up and running.STRINGS.SUBWORLDS.SANDSTONE.DESC
- SubworldsSandstone BiomeSTRINGS.SUBWORLDS.SANDSTONE.NAME
- SubworldsOxylite and Buried Muckroot are in sufficient supply to sustain your colony while you gather more resources. Dirt, Algae, Copper and, of course, Sandstone provide all the materials to get basic colony essentials built. Random Shine Bugs provide Morale boosts for my Duplicants but are not a reliable light source. Hatches can be domesticated for food or Coal, which will be useful if using a Coal Generator for power. All in all, this biome is the perfect starting spot for my colony to establish a base full of essentials, from which they can then venture out and explore.STRINGS.SUBWORLDS.SANDSTONE.UTILITY
- SubworldsThe Space Biome is located on the scenic surface of an asteroid. Watch for dazzling meteorites to shower elements down from the sky.STRINGS.SUBWORLDS.SPACE.DESC
- SubworldsSpace BiomeSTRINGS.SUBWORLDS.SPACE.NAME
- SubworldsSetting up Solar Panels on the surface will provide a source of renewable energy. However, much care must be taken to ensure Liquids or Gases are not sucked out into the Vacuum of space. Shove Voles are native to this biome, and need to be wrangled or contained or they will infest the colony.STRINGS.SUBWORLDS.SPACE.UTILITY
- SubworldsThe snow-laden Nectar Biome is home to the massive Bonbon Tree. This complex plant produces Nectar, which can be refined into Sucrose and Steam.STRINGS.SUBWORLDS.SUGARWOODS.DESC
- SubworldsNectar BiomeSTRINGS.SUBWORLDS.SUGARWOODS.NAME
- SubworldsSpigot Seals consume this sweet liquid and produce Ethanol to shore up a colony's fuel supplies. Spigot Seal ranches also yield Tallow, a greasy substance that can be used for Food or refined into Crude Oil to support local Power systems. Beneath the Snow and Ice are generous deposits of solid Mercury, a rare metal that can be liquefied for use in industrial cooling systems. This biome is truly a sight to behold: in addition to the soft charm of the occasional Idylla Flower, there is something quite heartwarming about the way that the Shine Bugs' glowing lights glitter on the frozen landscaSTRINGS.SUBWORLDS.SUGARWOODS.UTILITY
- SubworldsWith its abundance of Polluted Oxygen and lack of clean Water the Swampy Biome presents some challenges for a budding colony. But, with a little hard work, it can also turn into a great starting biome with some valuable resources.STRINGS.SUBWORLDS.SWAMP.DESC
- SubworldsSwampy BiomeSTRINGS.SUBWORLDS.SWAMP.NAME
- SubworldsSwamp Chard can provide adequate nutrients for my Duplicants while they establish farms, but it cannot be planted or propogated. Bog Buckets, however, provide a sweet source of nutrients that are fairly easy to farm using Polluted Water and require no extra light to grow. Fortunately Polluted Water is abundant in this biome and will require a Water Sieve to turn into something my Duplicants can drink. Additionally my Duplicants can use a Sludge Press to filter clean water from Mud (NOTE: Polluted Mud, however, does not make clean water). Meanwhile, rudimentary power can be gained from the enSTRINGS.SUBWORLDS.SWAMP.UTILITY
- SubworldsWhile the Wasteland Biome does not look particularly interesting, a pragmatic colony can take advantage of its selection of construction resources.STRINGS.SUBWORLDS.WASTELAND.DESC
- SubworldsWasteland BiomeSTRINGS.SUBWORLDS.WASTELAND.NAME
- SubworldsThe prevalance of Copper, Sandstone, Igneous Rock and its Iron-rich counterpart Mafic Rock, make this a fruitful biome to explore for construction material. Sand is also in abundance here which is useful as a filtering material. While the wildlife is not in abundance in the Wasteland Biome, the Sweetle and Grubgrub make interesting creatures to domesticate as they co-exist with the Grubfruit Plants to produce a much higher quality food than the Spindly Grubfruit Plant found in the wild. Additionally, the Sulfur found here works both as food for the GrubGrubs and fertilizer for the Grubfruit PSTRINGS.SUBWORLDS.WASTELAND.UTILITY
- SubworldsThis hot, sticky biome features plentiful pools of Polluted Water, as well as raw ingredients useful in establishing industrial systems.STRINGS.SUBWORLDS.WETLANDS.DESC
- SubworldsWetlands BiomeSTRINGS.SUBWORLDS.WETLANDS.NAME
- SubworldsThe carnivorous Lura Plant traps airborne critters such as pesky Gnits and produces Amber that can be converted to Resin used for Plastic production. Local foliage also includes Seakombs, which can be processed into Phyto Oil. Aquatic behemoths called Jawbos prey on Pacus and excrete hefty chunks of Rust.STRINGS.SUBWORLDS.WETLANDS.UTILITY
- InterfaceACTIONSSTRINGS.UI.ACTIONS
- InterfaceALERTSSTRINGS.UI.ALERTS
- InterfaceAvailableSTRINGS.UI.ALLRESOURCESSCREEN.AVAILABLE
- Interface...STRINGS.UI.ALLRESOURCESSCREEN.FIRST_FRAME_NO_DATA
- InterfaceResourceSTRINGS.UI.ALLRESOURCESSCREEN.NAME
- InterfaceCheck to pin resource to side panelSTRINGS.UI.ALLRESOURCESSCREEN.PIN_TOOLTIP
- InterfaceReservedSTRINGS.UI.ALLRESOURCESSCREEN.RESERVED
- InterfaceResourcesSTRINGS.UI.ALLRESOURCESSCREEN.RESOURCES
- InterfaceRESOURCESSTRINGS.UI.ALLRESOURCESSCREEN.RESOURCES_TITLE
- InterfaceSearchSTRINGS.UI.ALLRESOURCESSCREEN.SEARCH