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- StickersPip BotsSTRINGS.STICKERNAMES.STICKER_SPACEPET4
- StickersSlickstersSTRINGS.STICKERNAMES.STICKER_SPACEPET5
- StickersUnicornsSTRINGS.STICKERNAMES.STICKER_UNICORN
- SubworldsThis aquatic environment is marked by gloomy shafts flooded with Polluted Brine and renewable natural resources ideal for colony industrialization. Training my Duplicants to Swim should be a priority. STRINGS.SUBWORLDS.ABYSS.DESC
- SubworldsAbyss BiomeSTRINGS.SUBWORLDS.ABYSS.NAME
- SubworldsThermal Gas Fissures provide a steady source of Natural Gas. Galena can be processed into Lead and Sulfur, each contributing to the Power systems that will fuel my colony's expansion. Rich deposits of Diamond supply the crucial component required for the Drillcone my colony uses in space mining. Aquatic organisms called Pinpoki can also be processed into diamond. Native Tublia plants can be harvested for Plastic. The latter is useful for crafting the Gaskets that enable the construction of Tidal Turbines and Marine Drills.STRINGS.SUBWORLDS.ABYSS.UTILITY
- SubworldsThe Aquatic Biome is flush with a huge deposit of precious Water.STRINGS.SUBWORLDS.AQUATIC.DESC
- SubworldsAquatic BiomeSTRINGS.SUBWORLDS.AQUATIC.NAME
- SubworldsInitially there is very little solid ground in this biome to establish a temporary base, but once a transportation network can be established to send the Water of the Aquatic Biome to the rest of the colony, the other elements will be easier to reach. Sandstone, Mafic Rock, Sand and Sedimentary Rock provide readily available construction materials for setting up elementary infrastructure. The presence of Oxylite provides invaluable Oxygen which, through careful planning, should be able to sustain any Duplicants working in the area for a limited amount of time.STRINGS.SUBWORLDS.AQUATIC.UTILITY
- SubworldsInitial scans of this biome yield no signs of either plant life or critters. It is a land devoid of liquids and minuscule gas deposits. These dry, dusty plains can be mined for building materials but there is little in the way of life sustaining resources here for a colony.STRINGS.SUBWORLDS.BARREN.DESC
- SubworldsBarren BiomeSTRINGS.SUBWORLDS.BARREN.NAME
- SubworldsThe layers of sedimentary rock are predominantly made up of Granite deposits, although Obsidian and Igneous Rock are also present. This suggests a history of volcanic activity, though no volcanoes exist here currently. Veins of Iron Ore deposits are evident from initial scans, as are deposits of Coal. Both are useful in setting up a colony's power infrastructure. Though it lacks the crucial resources necessary to sustain a colony, there is nothing inherently dangerous here to harm my Duplicants. It should be safe enough to explore.STRINGS.SUBWORLDS.BARREN.UTILITY
- SubworldsLayers of Coquina, Salt, Sandstone, and Siltstone imply that this area may once have been an ocean floor. Now, its warm climate and abundant life-sustaining resources make it a welcoming place for new colonies. STRINGS.SUBWORLDS.BEACH.DESC
- SubworldsBeach BiomeSTRINGS.SUBWORLDS.BEACH.NAME
- SubworldsThe Gum Wood harvested from Gum Palms can be processed at the Plant Pulverizer to produce Latex. This enables Rubber production, which my colony can use to craft Swimwear or manufacture the Gaskets required for the Power-generating Tidal Turbine. Basic caloric requirements are easily met by harvesting Mussel Sprouts and Sodicane, though the latter is so salty that it's best to build a Water Cooler nearby to combat thirst-induced fatigue. Blowters provide a more palatable Food and — when bloated — double as an emergency Oxygen source for suffocating Duplicants. When the need arises, my DuplicSTRINGS.SUBWORLDS.BEACH.UTILITY
- SubworldsThe Cool Pool Biome's chilly landscape features plentiful Ethanol lakes, making it an excellent destination for a colony eager to gather fuel resources.STRINGS.SUBWORLDS.CARROTQUARRY.DESC
- SubworldsCool Pool BiomeSTRINGS.SUBWORLDS.CARROTQUARRY.NAME
- SubworldsPlume Squash is a calorie-dense crop that thrives in Oxygen, Polluted Oxygen and Carbon Dioxide environments. They make up the Bammoths' entire diet. These gentle giants are a joy to ranch, Meat, Phosphorite, Cinnabar Ore and Reed Fiber. The latter is of particular importance, as my Duplicants will need to wear warmly insulated clothing if they are to survive these low temperatures. Initial investigations also reveal an abundance of Iron Ore and Igneous Rock in this Oxygen-rich environment, ideal for industrial projects.STRINGS.SUBWORLDS.CARROTQUARRY.UTILITY
- SubworldsTemperate and filled with unique Plant life, this biome contains all the necessities for life support, although not in quantities sufficient to sustain a long term colony. Exploration into neighboring biomes should be a priority.STRINGS.SUBWORLDS.FOREST.DESC
- SubworldsForest BiomeSTRINGS.SUBWORLDS.FOREST.NAME
- SubworldsSmall pockets of Oxylite and Water are present in the Forest Biome, but calculations reveal they will only sustain the colony for a limited time. Analysis shows two native plants which should be prioritized for cultivation: The Oxyfern, which releases Oxygen but requires Water; and the Arbor Tree which provides Wood as a fuel source. A symbiotic relationship exists with the Arbor Tree and the native Pips which appear to be the only critter that can find the elusive Arbor Acorns. This biome is really quite beautiful. I've noted that Shine Bugs and Mirth Leaf both evoke feelings of serenity iSTRINGS.SUBWORLDS.FOREST.UTILITY
- SubworldsThe sub-zero temperatures of the Tundra Biome provide rare frozen deposits of Ice and Snow, necessary for a colony's Heat regulation needs.STRINGS.SUBWORLDS.FROZEN.DESC
- SubworldsTundra BiomeSTRINGS.SUBWORLDS.FROZEN.NAME
- SubworldsFar from devoid of life, this biome contains some much needed plant life, ripe for cultivation. Sleet Wheat provides a nutrient rich ingredient for creating complex foods, though the plants do require sub-zero temperatures to thrive. Fortunately Wheezewort can been planted on farms to lower surrounding temperatures. Crucially, small deposits of Wolframite have been detected here. This is an extremely rare metal that should be preserved for Tungsten production. Though my Duplicants appear more than happy to work in the Tundra Biome for short periods of time, I will need to provide proper equSTRINGS.SUBWORLDS.FROZEN.UTILITY
- SubworldsThe Garden biome is a temperate environment with beneficial critters and plants well-suited for Farming.STRINGS.SUBWORLDS.GARDEN.DESC
- SubworldsGarden BiomeSTRINGS.SUBWORLDS.GARDEN.NAME
- SubworldsThis biome is home to Lumbs, which assist in harvesting edible plants, and pollinator Mimikas which boost plant growth speeds. Power systems built in this biome will benefit from Nickel Ore and Peat deposits, and with plenty of Shale available, there is no lack of construction materials. Colonists can rely on Snactus plants for life-sustaining calories in their early days. Ovagro Nodes become efficient Food crops when permitted to grow to their full extent, as their Water requirements do not increase with the number of Ovagro Fig-bearing vines. New colonies should be able to survive here wiSTRINGS.SUBWORLDS.GARDEN.UTILITY
- SubworldsThe Ice Cave Biome's extremely low temperatures make thermal regulation the top priority.STRINGS.SUBWORLDS.ICECAVES.DESC
- SubworldsIce Cave BiomeSTRINGS.SUBWORLDS.ICECAVES.NAME
- SubworldsThe below-freezing climate in this biome keeps elements frozen solid, but once a colony has established the means necessary to melt the abundant Ice deposits, it should be able to produce enough Water to meet its needs. Initial scans reveal the presence of Cinnabar Ore that can be used in Power systems. Snow is a readily available construction material. Note that its structural integrity may be undermined if surrounding areas become hot enough to trigger a state change. Pikeapple Bushes feed both Duplicants and the native Flox, a critter whose Wood, antlers offer a renewable source of fuel aSTRINGS.SUBWORLDS.ICECAVES.UTILITY
- SubworldsInitial investigations of the Jungle Biome reveal an ecosystem filled with unique flora but centered around Liquid Chlorine and Hydrogen Gas gas, toxic to Duplicants.STRINGS.SUBWORLDS.JUNGLE.DESC
- SubworldsJungle BiomeSTRINGS.SUBWORLDS.JUNGLE.NAME
- SubworldsThe Drecko is a relatively benign critter which can be domesticated to aid in textile and food production. The Morb's only function is to produce Polluted Oxygen which may be useful when establishing sustainable production loops with other critters. Balm Lilies would be useful to cultivate for the production of critical medical materials. Pincha Pepperplants greatly improve the nutritional value and quality of a colony's food supply. Because of their unique relationship with gravity, the plants must be orientated upside-down for proper growing. This can be accomplished by using a Farm Tile.STRINGS.SUBWORLDS.JUNGLE.UTILITY
- SubworldsThe temperate Kelp Forest biome contains plentiful natural resources, with enough breathable gas to sustain my Duplicants as they build the infrastructure for longer-term solutions. STRINGS.SUBWORLDS.KELPFOREST.DESC
- SubworldsKelp Forest BiomeSTRINGS.SUBWORLDS.KELPFOREST.NAME
- SubworldsInitial scans reveal that beneath the Polluted Mud are rich veins of Iron Ore. Native aquatic critters called Orehulls can also be sheared for this same ore - establishing a strong ranching system in this biome will ensure an infinite supply. Deep pools of Polluted Water can be piped into cooling systems to support colony-wide Temperature management. It off-gases into breathable Polluted Oxygen, and keeps local Thimble Reed healthy.STRINGS.SUBWORLDS.KELPFOREST.UTILITY
- SubworldsTemperatures in the Magma Biome can reach upwards of 1526 degrees, making it a reliable source of extreme heat that can be exploited for the purposes of producing Power and fuel.STRINGS.SUBWORLDS.MAGMA.DESC
- SubworldsMagma BiomeSTRINGS.SUBWORLDS.MAGMA.NAME
- SubworldsMagma is source of extreme Heat which can be used to transform Water in to Steam or Crude Oil into Petroleum. In order to prevent the extreme temperatures of this biome invading other parts of my base, suitable insulation must be constructed using materials with high melting points like Ceramic or Obsidian. Though exosuits such as Atmo Suits and Jet Suits will provide some protection for my Duplicants, there is still a danger they will overheat if spending an extended amount of time in this Biome. I should ensure that suitable medical facilities have been constructed nearby to take care of anSTRINGS.SUBWORLDS.MAGMA.UTILITY
- SubworldsPolluted Oxygen dominates the atmosphere of the Marsh Biome as it escapes from the Slime this biome is known for.STRINGS.SUBWORLDS.MARSH.DESC
- SubworldsMarsh BiomeSTRINGS.SUBWORLDS.MARSH.NAME
- SubworldsMarsh Biomes contain large amounts of Slime which can be converted into Algae and provide a valuable resource for growing Dusk Caps as well as feeding to Pacus for producing some higher tier food. Because of the high degree of probability that this biome will infect my Duplicants with Slimelung, it may be prudent to limit access to this area to essential activities only until my Duplicants are able to set up suitable protection.STRINGS.SUBWORLDS.MARSH.UTILITY
- SubworldsA plethora of metals pervade the Metallic Biome making it the go-to destination for a colony ramping up production for technological advancement.STRINGS.SUBWORLDS.METALLIC.DESC
- SubworldsMetallic BiomeSTRINGS.SUBWORLDS.METALLIC.NAME
- SubworldsGold Amalgam, Aluminum Ore and Cobalt Ore are in abundant supply throughout this entire biome. Refining these metals with a Metal Refinery will make them available for building advanced technologies. Though Chlorine Gas and Hydrogen Gas are the prevailing gases in this biome, Oxylite exists in rock form and can provide Oxygen for Duplicants once they uncover it. Dirt, Coal and Igneous Rock round out the rest of this biome, making it a great deposit of resources for a budding industrialized colony.STRINGS.SUBWORLDS.METALLIC.UTILITY
- SubworldsThe Moo Biome is the natural habitat of the charismatic Gassy Moo, a great source of Natural Gas.STRINGS.SUBWORLDS.MOO.DESC
- SubworldsMoo BiomeSTRINGS.SUBWORLDS.MOO.NAME
- SubworldsIn addition to Natural Gas, the highly toxic Chlorine is also present in gas form. In fact, Chlorine is present here in gas, liquid, and solid states, largely due to the presence of Bleach Stone. Igneous Rock and its denser form, Granite, provide some useful construction materials, but the real star of this biome are the Gassy Moos who consume Gas Grass and excrete Natural Gas. While Gassy Moos cannot be bred domestically, Gassy Mooteors regularly fall from space onto this biome, making it the best way to find a reliable source of these elusive creatures. With no breathable Oxygen in this biSTRINGS.SUBWORLDS.MOO.UTILITY
- SubworldsThe Niobium Biome features only two resources yet, because Niobium is an extremely rare and valuable element, it is worth making a special visit.STRINGS.SUBWORLDS.NIOBIUM.DESC
- SubworldsNiobium BiomeSTRINGS.SUBWORLDS.NIOBIUM.NAME