Game text
Game interfaceCategory
Game interface
Results: 20,875
- Building detailsThis building's internal storage is at maximum capacity It must be emptied before its next useSTRINGS.BUILDING.STATUSITEMS.GUNKEMPTIERFULL.TOOLTIP
- Building detailsRequires EmptyingSTRINGS.BUILDING.STATUSITEMS.HABITATNEEDSEMPTYING.NAME
- Building detailsThis Algae Terrarium needs to be emptied of Polluted Water Bottle Emptiers can be used to transport and dispose of Polluted Water in designated areasSTRINGS.BUILDING.STATUSITEMS.HABITATNEEDSEMPTYING.TOOLTIP
- Building detailsHas GantrySTRINGS.BUILDING.STATUSITEMS.HASGANTRY.NAME
- Building detailsDuplicants may now enter this section of the rocketSTRINGS.BUILDING.STATUSITEMS.HASGANTRY.TOOLTIP
- Building detailsTarget Temperature ReachedSTRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.NAME
- Building detailsThis building cannot heat the surrounding environment beyond {0}STRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDHOTENV.TOOLTIP
- Building detailsInsufficient AtmosphereSTRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.NAME
- Building detailsThis building cannot operate in a vacuumSTRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_GAS.TOOLTIP
- Building detailsNot Submerged In LiquidSTRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.NAME
- Building detailsThis building must be submerged in Liquid to functionSTRINGS.BUILDING.STATUSITEMS.HEATINGSTALLEDLOWMASS_LIQUID.TOOLTIP
- Building detailsIncoming Radbolts: RedirectSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLEREDIRECTOR.LOGIC_CONTROLLED_ACTIVE
- Building detailsIncoming Radbolts: IgnoreSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLEREDIRECTOR.LOGIC_CONTROLLED_STANDBY
- Building detailsNormalSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLEREDIRECTOR.NORMAL
- Building detailsRadbolt Reflector is receiving a Green Signal, accepting incoming RadboltsSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLEREDIRECTOR.TOOLTIPS.LOGIC_CONTROLLED_ACTIVE
- Building detailsRadbolt Reflector is receiving a Red Signal, ignoring incoming RadboltsSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLEREDIRECTOR.TOOLTIPS.LOGIC_CONTROLLED_STANDBY
- Building detailsIncoming Radbolts will be accepted and redirectedSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLEREDIRECTOR.TOOLTIPS.NORMAL
- Building detailsLaunch Radbolt: OnSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLESPAWNER.LOGIC_CONTROLLED_ACTIVE
- Building detailsLaunch Radbolt: OffSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLESPAWNER.LOGIC_CONTROLLED_STANDBY
- Building detailsNormalSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLESPAWNER.NORMAL
- Building detailsRadbolt Generator is receiving a Green Signal, accepting incoming RadboltsSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLESPAWNER.TOOLTIPS.LOGIC_CONTROLLED_ACTIVE
- Building detailsRadbolt Generator is receiving a Red Signal, ignoring incoming RadboltsSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLESPAWNER.TOOLTIPS.LOGIC_CONTROLLED_STANDBY
- Building detailsIncoming Radbolts will be accepted and redirectedSTRINGS.BUILDING.STATUSITEMS.HIGHENERGYPARTICLESPAWNER.TOOLTIPS.NORMAL
- Building detailsFilling Up: ({fullness})STRINGS.BUILDING.STATUSITEMS.HOTTUBFILLING.NAME
- Building detailsThis tub is currently filling with Water It will be available to use when the Water level reaches 100%STRINGS.BUILDING.STATUSITEMS.HOTTUBFILLING.TOOLTIP
- Building detailsBuilding Too HotSTRINGS.BUILDING.STATUSITEMS.HOTTUBTOOHOT.NAME
- Building detailsThis tub's Temperature is above {temperature} It needs to cool before it can safely be usedSTRINGS.BUILDING.STATUSITEMS.HOTTUBTOOHOT.TOOLTIP
- Building detailsWater Too ColdSTRINGS.BUILDING.STATUSITEMS.HOTTUBWATERTOOCOLD.NAME
- Building detailsThis tub's Water is below {temperature} It is draining so it can be refilled with warmer WaterSTRINGS.BUILDING.STATUSITEMS.HOTTUBWATERTOOCOLD.TOOLTIP
- Building detailsIncoming Object DetectedSTRINGS.BUILDING.STATUSITEMS.INCOMINGMETEORS.NAME
- Building detailsWarning! High velocity objects on approach!STRINGS.BUILDING.STATUSITEMS.INCOMINGMETEORS.TOOLTIP
- Building detailsIncubating: {Percent}STRINGS.BUILDING.STATUSITEMS.INCUBATORPROGRESS.NAME
- Building detailsThis Egg incubating cozily It will hatch when Incubation reaches 100%STRINGS.BUILDING.STATUSITEMS.INCUBATORPROGRESS.TOOLTIP
- Building detailsIn Flight To {Destination_Asteroid}: {ETA}STRINGS.BUILDING.STATUSITEMS.INFLIGHT.NAME
- Building detailsThis rocket is currently traveling to {Destination_Pad} on {Destination_Asteroid} It will arrive in {ETA}STRINGS.BUILDING.STATUSITEMS.INFLIGHT.TOOLTIP
- Building detailsThis rocket is currently traveling to {Destination_Asteroid} It will arrive in {ETA}STRINGS.BUILDING.STATUSITEMS.INFLIGHT.TOOLTIP_NO_PAD
- Building detailsAutopilot EngagedSTRINGS.BUILDING.STATUSITEMS.INFLIGHTAUTOPILOTED.NAME
- Building detailsThis rocket's {modules} is inactive This rocket has entered autopilot mode and will fly at reduced speed • -{penalty} speedSTRINGS.BUILDING.STATUSITEMS.INFLIGHTAUTOPILOTED.TOOLTIP
- Building detailsDuplicant pilot's Skill: +{0} speed boostSTRINGS.BUILDING.STATUSITEMS.INFLIGHTPILOTED.DUPE_TOOLTIP
- Building detailsPilotedSTRINGS.BUILDING.STATUSITEMS.INFLIGHTPILOTED.NAME
- Building detailsPiloted by a Robo-PilotSTRINGS.BUILDING.STATUSITEMS.INFLIGHTPILOTED.ROBO_TOOLTIP
- Building detailsMulti-PilotedSTRINGS.BUILDING.STATUSITEMS.INFLIGHTSUPERPILOT.NAME
- Building detailsThis rocket is being piloted by a Duplicant and a Robo-Pilot • Multi-Piloted: +{1} speed boost • Duplicant pilot skill: +{0} speed boostSTRINGS.BUILDING.STATUSITEMS.INFLIGHTSUPERPILOT.TOOLTIP
- Building detailsUnpilotedSTRINGS.BUILDING.STATUSITEMS.INFLIGHTUNPILOTED.NAME
- Building detailsRobo-Pilot has run out of Data Banks This rocket is strandedSTRINGS.BUILDING.STATUSITEMS.INFLIGHTUNPILOTED.ROBO_PILOT_ONLY_TOOLTIP
- Building detailsInactive rocket module: -{penalty} speed {modules}STRINGS.BUILDING.STATUSITEMS.INFLIGHTUNPILOTED.TOOLTIP
- Building detailsIn Orbit: {Destination}STRINGS.BUILDING.STATUSITEMS.INORBIT.NAME
- Building detailsThis rocket is currently in orbit around {Destination}STRINGS.BUILDING.STATUSITEMS.INORBIT.TOOLTIP
- Building detailsGroundedSTRINGS.BUILDING.STATUSITEMS.INORBITREQUIRED.NAME
- Building detailsThis building cannot operate from the surface of a Planetoid and must be in space to functionSTRINGS.BUILDING.STATUSITEMS.INORBITREQUIRED.TOOLTIP