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Game interface
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- MessagesA Research Reactor has overheated and is melting down! Extreme radiation is flooding the areaSTRINGS.MISC.NOTIFICATIONS.REACTORMELTDOWN.TOOLTIP
- MessagesRed AlertSTRINGS.MISC.NOTIFICATIONS.REDALERT.NAME
- MessagesThe colony is prioritizing work over their individual well-beingSTRINGS.MISC.NOTIFICATIONS.REDALERT.TOOLTIP
- MessagesEureka! We've discovered {0} Technology. New technology has become available: • {1}STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.MESSAGEBODY
- MessagesResearch CompleteSTRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.NAME
- Messages{0} research complete!STRINGS.MISC.NOTIFICATIONS.RESEARCHCOMPLETE.TOOLTIP
- MessagesSkills resetSTRINGS.MISC.NOTIFICATIONS.RESETSKILL.NAME
- MessagesThese Duplicants have had their Skill Points refunded:STRINGS.MISC.NOTIFICATIONS.RESETSKILL.TOOLTIP
- MessagesResources meltedSTRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.NAME
- MessagesThese resources have melted:STRINGS.MISC.NOTIFICATIONS.RESOURCEMELTED.TOOLTIP
- MessagesMy Duplicants will only eat, sleep, work, or bathe during the times I allot for such activities. To make the best use of their time, I can open the Schedule Tab {Hotkey/ManageSchedule} to adjust the colony's schedule and plan how they should utilize their day.STRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.MESSAGEBODY
- MessagesTutorial: SchedulingSTRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.NAME
- MessagesNotes on scheduling my Duplicants' timeSTRINGS.MISC.NOTIFICATIONS.SCHEDULEMESSAGE.TOOLTIP
- Messages{0}: {1}!STRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.NAME
- MessagesDuplicants assigned to {0} have started their {1} block. {2} Open the Schedule Screen {Hotkey/ManageSchedule} to change blocks or assignmentsSTRINGS.MISC.NOTIFICATIONS.SCHEDULE_CHANGED.TOOLTIP
- Messages • {0}STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.LINE
- MessagesThese Duplicants have Skill Points that can be spent on new abilities: {0}STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.MESSAGEBODY
- Messages{Duplicant} earned a skill point!STRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.NAME
- Messages{Duplicant} has been working hard and is ready to learn a new skillSTRINGS.MISC.NOTIFICATIONS.SKILL_POINT_EARNED.TOOLTIP
- MessagesMy Duplicants may slip and fall on wet surfaces, and Duplicants with bionic systems can experience disruptive glitching. I can help my colony avoid undue Stress and potential injury by using the Mop Tool {Hotkey/Mop} to clean up spills. Building Toilets and Gunk Extractors can help minimize the incidence of spills.STRINGS.MISC.NOTIFICATIONS.SLIPPERYSURFACE.MESSAGEBODY
- MessagesTutorial: Wet SurfacesSTRINGS.MISC.NOTIFICATIONS.SLIPPERYSURFACE.NAME
- MessagesNotes on slipping hazardsSTRINGS.MISC.NOTIFICATIONS.SLIPPERYSURFACE.TOOLTIP
- MessagesBuilding a rocket first requires constructing a Rocket Platform and adding modules from the menu. All components of the Rocket Checklist will need to be complete before being capable of launching. A Telescope needs to be built on the surface of a Planetoid in order to use the Starmap Screen {Hotkey/ManageStarmap} to see and set course for new destinations.STRINGS.MISC.NOTIFICATIONS.SPACETRAVEL.MESSAGEBODY
- MessagesTutorial: Space TravelSTRINGS.MISC.NOTIFICATIONS.SPACETRAVEL.NAME
- MessagesNotes on traveling in spaceSTRINGS.MISC.NOTIFICATIONS.SPACETRAVEL.TOOLTIP
- MessagesAt 100% Stress, a Duplicant will have a nervous breakdown and be unable to work. Breakdowns can manifest in different colony-threatening ways, such as the destruction of buildings or the binge eating of food. I can help my Duplicants manage stressful situations by giving them access to good Food, fancy Decor and comfort items which boost their Morale. I can select a Duplicant and mouse over Stress or Morale in their CONDITION TAB to view current statuses, and hopefully manage things before they become a problem. Related Video: Duplicant Morale STRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.MESSAGEBODY
- MessagesTutorial: Stress ManagementSTRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.NAME
- MessagesNotes on keeping Duplicants happy and productiveSTRINGS.MISC.NOTIFICATIONS.STRESSMANAGEMENTMESSAGE.TOOLTIP
- MessagesStructural collapseSTRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.NAME
- MessagesThese buildings have collapsed:STRINGS.MISC.NOTIFICATIONS.STRUCTURALCOLLAPSE.TOOLTIP
- MessagesStructural damageSTRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.NAME
- MessagesThese buildings' structural integrity has been compromisedSTRINGS.MISC.NOTIFICATIONS.STRUCTURALDAMAGE.TOOLTIP
- MessagesAtmo Suits can be equipped to protect my Duplicants from environmental hazards like extreme Heat, airborne Germs, or unbreathable Gas. In order to utilize these suits, I'll need to hook up an Atmo Suit Dock to an Atmo Suit Checkpoint , then store one of the suits inside. Duplicants will equip a suit when they walk past the checkpoint in the chosen direction, and will unequip their suit when walking back the opposite way.STRINGS.MISC.NOTIFICATIONS.SUITS.MESSAGEBODY
- MessagesTutorial: Atmo SuitsSTRINGS.MISC.NOTIFICATIONS.SUITS.NAME
- MessagesNotes on using atmo suitsSTRINGS.MISC.NOTIFICATIONS.SUITS.TOOLTIP
- MessagesNo Docks availableSTRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.NAME
- MessagesAn exosuit was dropped because there were no empty docks availableSTRINGS.MISC.NOTIFICATIONS.SUIT_DROPPED.TOOLTIP
- MessagesDuplicants always perform errands in order of highest to lowest priority. They will harvest Food before they build, for example, or always build new structures before they mine materials. I can open the Priorities Screen {Hotkey/ManagePriorities} to set which Errand Types Duplicants may or may not perform, or to specialize skilled Duplicants for particular Errand Types.STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY
- MessagesTutorial: PrioritySTRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.NAME
- MessagesNotes on managing Duplicants' errandsSTRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.TOOLTIP
- MessagesEnvironments that are extremely Hot or Cold affect my Duplicants' internal body temperature and cause undue Stress or unscheduled naps. Opening the Temperature Overlay {Hotkey/Overlay3} and checking the Thermal Tolerance box allows me to view all areas where my Duplicants will feel discomfort and be unable to regulate their internal body temperature. Related Video: InsulationSTRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY
- MessagesTutorial: Duplicant TemperatureSTRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.NAME
- MessagesNotes on helping Duplicants keep their coolSTRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.TOOLTIP
- MessagesCeiling Collapse!STRINGS.MISC.NOTIFICATIONS.TILECOLLAPSE.NAME
- MessagesFalling material fell on these Duplicants and displaced them:STRINGS.MISC.NOTIFICATIONS.TILECOLLAPSE.TOOLTIP
- MessagesWhen constructing buildings, I should always take note of their Overheat Temperature and plan their locations accordingly. Maintaining low ambient temperatures and good ventilation in the colony will also help keep building temperatures down. The Relative Temperature slider tool in the Temperature Overlay {Hotkey/Overlay3} allows me to change adjust the overlay's color-coding in order to highlight specific temperature ranges. If I allow buildings to exceed their Overheat Temperature they will begin to take damage, and if left unattended, they will break down and be unusable until repaired.STRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.MESSAGEBODY
- MessagesTutorial: Building TemperatureSTRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.NAME
- MessagesNotes on preventing building from breakingSTRINGS.MISC.NOTIFICATIONS.TUTORIAL_OVERHEATING.TOOLTIP
- MessagesUnreachable resourcesSTRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.NAME
- MessagesDuplicants cannot retrieve these resources:STRINGS.MISC.NOTIFICATIONS.UNREACHABLEITEM.TOOLTIP