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Game interface
Results: 20,875
- MessagesMissing materialsSTRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.NAME
- MessagesThese resources are not available:STRINGS.MISC.NOTIFICATIONS.MISSINGMATERIALS.TOOLTIP
- MessagesPolluted Water slowly emits Polluted Oxygen which accelerates the spread of Disease. Duplicants will also be Stressed by walking through Polluted Water, so I should have my Duplicants clean up spills by (ClickType/clicking) and dragging the Mop Tool {Hotkey/Mop}STRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.MESSAGEBODY
- MessagesTutorial: Polluted WaterSTRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.NAME
- MessagesNotes on handling polluted materialsSTRINGS.MISC.NOTIFICATIONS.MOPPINGMESSAGE.TOOLTIP
- MessagesFood, Rooms, Decor, and Recreation all have an effect on Duplicant Morale. Good experiences improve their Morale, while poor experiences lower it. When a Duplicant's Morale is below their Expectations, they will become Stressed. Duplicants' Expectations will get higher as they are given new Skills, and the colony will have to be improved to keep up their Morale. An overview of Morale and Stress can be viewed on the Vitals screen. Related Tutorial: Stress ManagementSTRINGS.MISC.NOTIFICATIONS.MORALE.MESSAGEBODY
- MessagesVideo: Duplicant MoraleSTRINGS.MISC.NOTIFICATIONS.MORALE.NAME
- MessagesNotes on Duplicant expectationsSTRINGS.MISC.NOTIFICATIONS.MORALE.TOOLTIP
- MessagesNearly drySTRINGS.MISC.NOTIFICATIONS.NEARLYDRY.NAME
- MessagesThese Duplicants will dry off soon:STRINGS.MISC.NOTIFICATIONS.NEARLYDRY.TOOLTIP
- MessagesColony requires a Power sourceSTRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.NAME
- MessagesPower is required to operate electrical buildings Manual Generators and Wire can be built from the Power TabSTRINGS.MISC.NOTIFICATIONS.NEEDENERGYSOURCE.TOOLTIP
- MessagesColony requires a food sourceSTRINGS.MISC.NOTIFICATIONS.NEEDFOOD.NAME
- MessagesThe colony will exhaust their supplies without a new Food source Microbe Mushers can be built from the Food Tab {Hotkey/Plan4}STRINGS.MISC.NOTIFICATIONS.NEEDFOOD.TOOLTIP
- MessagesNo Cots builtSTRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.NAME
- MessagesMy Duplicants would appreciate a place to sleep Cots can be built from the Furniture Tab {Hotkey/Plan9}STRINGS.MISC.NOTIFICATIONS.NEEDSLEEP.TOOLTIP
- MessagesNo Outhouse builtSTRINGS.MISC.NOTIFICATIONS.NEEDTOILET.NAME
- MessagesMy Duplicants have nowhere to relieve themselves Outhouses can be built from the Plumbing Tab {Hotkey/Plan5}STRINGS.MISC.NOTIFICATIONS.NEEDTOILET.TOOLTIP
- MessagesNew Mutant Seed DiscoveredSTRINGS.MISC.NOTIFICATIONS.NEWMUTANTSEED.NAME
- MessagesA new mutant variety of the {Plant} has been found. Analyze it at the Botanical Analyzer to learn more!STRINGS.MISC.NOTIFICATIONS.NEWMUTANTSEED.TOOLTIP
- Messages{0} has developed a traitSTRINGS.MISC.NOTIFICATIONS.NEWTRAIT.NAME
- Messages{0} has developed the trait(s): • {1}STRINGS.MISC.NOTIFICATIONS.NEWTRAIT.TOOLTIP
- MessagesNew Automation PortSTRINGS.MISC.NOTIFICATIONS.NEW_AUTOMATION_WARNING.NAME
- MessagesThis building has a new automation port and is unintentionally connected to an existing Automation WireSTRINGS.MISC.NOTIFICATIONS.NEW_AUTOMATION_WARNING.TOOLTIP
- MessagesNo Sick Bay builtSTRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.NAME
- MessagesThere is nowhere for sick Duplicants receive medical care Sick Bays can be built from the Medicine Tab {Hotkey/Plan8}STRINGS.MISC.NOTIFICATIONS.NO_MEDICAL_COTS.TOOLTIP
- MessagesNo Oxygen Generator builtSTRINGS.MISC.NOTIFICATIONS.NO_OXYGEN_GENERATOR.NAME
- MessagesMy colony is not producing any new Oxygen Oxygen Diffusers can be built from the Oxygen Tab {Hotkey/Plan2}STRINGS.MISC.NOTIFICATIONS.NO_OXYGEN_GENERATOR.TOOLTIP
- MessagesOutput blockedSTRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.NAME
- MessagesBlocked Pipes have stopped these systems from functioning:STRINGS.MISC.NOTIFICATIONS.OUTPUTBLOCKED.TOOLTIP
- MessagesWhen connecting pipes for plumbing, it is useful to have the Plumbing Overlay {Hotkey/Overlay6} selected. Each building which requires plumbing must have their Building Intake connected to the Output Pipe from a source such as a Liquid Pump. Liquid Pumps must be submerged in liquid and attached to a power source to function. Buildings often output contaminated water which must flow out of the building through piping from the Output Pipe. The water can then be expelled through a Liquid Vent, or filtered through a Water Sieve for reuse. Ventilation applies the same principles to gases. Select STRINGS.MISC.NOTIFICATIONS.PLUMBING.MESSAGEBODY
- MessagesVideo: Plumbing and VentilationSTRINGS.MISC.NOTIFICATIONS.PLUMBING.NAME
- MessagesNotes on connecting buildings with pipesSTRINGS.MISC.NOTIFICATIONS.PLUMBING.TOOLTIP
- MessagesView entrySTRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE.BUTTON_VIEW_LORE
- MessagesEureka! We've decrypted the Research Portal's final transmission. New buildings have become available: {0} One file was labeled "Open This First." New Database Entry unlocked.STRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE.MESSAGEBODY
- MessagesPortal Unlocked!STRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE.NAME
- Messages{0} unlocked!STRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE.TOOLTIP
- MessagesEureka! We've decrypted the Research Portal's final transmission. New buildings have become available: {0} STRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE_NOLORE.MESSAGEBODY
- MessagesPortal Unlocked!STRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE_NOLORE.NAME
- Messages{0} unlocked!STRINGS.MISC.NOTIFICATIONS.POIRESEARCHUNLOCKCOMPLETE_NOLORE.TOOLTIP
- MessagesGenerators are considered "Producers" of Power, while the various buildings and machines in the colony are considered "Consumers". Each Consumer will pull a certain wattage from the power circuit it is connected to, which can be checked at any time by (ClickType/clicking) the building and going to the Energy Tab. I can use the Power Overlay {Hotkey/Overlay2} to quickly check the status of all my circuits. If the Consumers are taking more wattage than the Generators are creating, the Batteries will drain and there will be brownouts. Additionally, if the Consumers are pulling more wattage throSTRINGS.MISC.NOTIFICATIONS.POWER.MESSAGEBODY
- MessagesVideo: Power CircuitsSTRINGS.MISC.NOTIFICATIONS.POWER.NAME
- MessagesNotes on managing electricitySTRINGS.MISC.NOTIFICATIONS.POWER.TOOLTIP
- MessagesDuplicants will choose where to work based on the priority of the errands that I give them. I can open the Priorities Screen {Hotkey/ManagePriorities} to set their Duplicant Priorities, and the Priority Tool {Hotkey/Prioritize} to fine tune Building Priority. Many buildings will also let me change their Priority level when I select them.STRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.MESSAGEBODY
- MessagesTutorial: Errand PrioritiesSTRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.NAME
- MessagesNotes on my Duplicants' prioritiesSTRINGS.MISC.NOTIFICATIONS.PRIORITIESMESSAGE.TOOLTIP
- MessagesObjects such as Uranium Ore and Beeta Hives emit a Radioactive energy that can be toxic to my Duplicants. I can use the Radiation Overlay {Hotkey/Overlay15} to check the scope of the Radiation field. Building thick walls around radiation emitters will dampen the field and protect my Duplicants from getting Radiation Sickness.STRINGS.MISC.NOTIFICATIONS.RADIATION.MESSAGEBODY
- MessagesTutorial: RadiationSTRINGS.MISC.NOTIFICATIONS.RADIATION.NAME
- MessagesNotes on managing radiationSTRINGS.MISC.NOTIFICATIONS.RADIATION.TOOLTIP
- MessagesReactor MeltdownSTRINGS.MISC.NOTIFICATIONS.REACTORMELTDOWN.NAME