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Game interface
Results: 20,875
- EquipmentWorn Oxygen MaskSTRINGS.EQUIPMENT.PREFABS.OXYGEN_MASK.WORN_NAME
- EquipmentIt's like a to-go bag for your lungs.STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.DESC
- EquipmentAllows Duplicants to breathe in hazardous environments. Does not work when submerged in Liquid.STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.EFFECT
- EquipmentEquipmentSTRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.GENERICNAME
- EquipmentOxygen TankSTRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.NAME
- EquipmentAllows Duplicants to breathe in hazardous environments. Does not work when submerged in LiquidSTRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK.RECIPE_DESC
- EquipmentAllows Duplicants to breathe while submerged in Liquid. Does not work outside of liquid.STRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.EFFECT
- EquipmentEquipmentSTRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.GENERICNAME
- EquipmentOxygen RebreatherSTRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.NAME
- EquipmentAllows Duplicants to breathe while submerged in Liquid. Does not work outside of liquidSTRINGS.EQUIPMENT.PREFABS.OXYGEN_TANK_UNDERWATER.RECIPE_DESC
- EquipmentGrippy waterproof boots make chores much more manageable.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.DESC
- EquipmentProtects the wearer from Soggy Feet and Slippery floors.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.EFFECT
- EquipmentProtects the wearer from Soggy Feet and Slippery floors. Enables Bionic Duplicants to cross small puddles without Liquid Exposure damage.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.EFFECT_DLC3
- EquipmentBootsSTRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.GENERICNAME
- EquipmentRubber BootsSTRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.NAME
- EquipmentProtects the wearer from Soggy Feet and Slippery floors.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.RECIPE_DESC
- EquipmentProtects the wearer from Soggy Feet and Slippery floors. Enables Bionic Duplicants to cross small puddles without Liquid Exposure damage.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.RECIPE_DESC_DLC3
- EquipmentRestore a Rubber Boots to working order.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.REPAIR_WORN_DESC
- EquipmentRepair Rubber Boots.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.REPAIR_WORN_RECIPE_NAME
- EquipmentA worn out pair of Rubber Boots. Boots can be repaired at a Crafting Station.STRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.WORN_DESC
- EquipmentWorn Rubber BootsSTRINGS.EQUIPMENT.PREFABS.RUBBERBOOTS.WORN_NAME
- EquipmentA soft, fleecy ticket to dreamland.STRINGS.EQUIPMENT.PREFABS.SLEEPCLINICPAJAMAS.DESC
- EquipmentRipped PajamasSTRINGS.EQUIPMENT.PREFABS.SLEEPCLINICPAJAMAS.DESTROY_TOAST
- EquipmentHelps Duplicants fall asleep by reducing Stamina. Enables the wearer to dream and produce Dream Journals.STRINGS.EQUIPMENT.PREFABS.SLEEPCLINICPAJAMAS.EFFECT
- EquipmentClothingSTRINGS.EQUIPMENT.PREFABS.SLEEPCLINICPAJAMAS.GENERICNAME
- EquipmentPajamasSTRINGS.EQUIPMENT.PREFABS.SLEEPCLINICPAJAMAS.NAME
- EquipmentKeeps my Duplicants cool in case things heat up.STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.DESC
- EquipmentProvides insulation in regions with extreme Temperatures. Must be powered at a Thermo Suit Dock when depleted.STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.EFFECT
- EquipmentThermo SuitSTRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.NAME
- EquipmentProvides insulation in regions with extreme Temperatures.STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.RECIPE_DESC
- EquipmentA worn out Thermo Suit. Suits can be repaired at a Crafting Station.STRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.WORN_DESC
- EquipmentWorn Lead SuitSTRINGS.EQUIPMENT.PREFABS.TEMPERATURE_SUIT.WORN_NAME
- EquipmentHappiness is a warm Duplicant.STRINGS.EQUIPMENT.PREFABS.WARM_VEST.DESC
- EquipmentProtects the wearer from Cold by increasing insulation.STRINGS.EQUIPMENT.PREFABS.WARM_VEST.EFFECT
- EquipmentClothingSTRINGS.EQUIPMENT.PREFABS.WARM_VEST.GENERICNAME
- EquipmentWarm CoatSTRINGS.EQUIPMENT.PREFABS.WARM_VEST.NAME
- EquipmentProtects the wearer from Cold by increasing insulationSTRINGS.EQUIPMENT.PREFABS.WARM_VEST.RECIPE_DESC
- Events{dupe}'s recent proximity to an Algae Terrarium has left them feeling refreshed and exuberant and is correlated to an increase in their physical attributes. It is unclear whether these physical improvements came from the excess of oxygen or the invigorating smell of algae. It's curious that I find myself nostalgic for the smell of algae growing in a lab. But how could this be...?STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSALGAE.DESCRIPTION
- EventsFresh Algae SmellSTRINGS.GAMEPLAY_EVENTS.BONUS.BONUSALGAE.NAME
- Events{dupe} has been hard at work building many structures crucial to the future of the colony. It seems this activity has improved this Duplicant's budding construction and mechanical skills beyond what my models predicted. Whether this increase in ability is due to them learning new skills or simply gaining self-confidence I cannot say, but this unexpected development is a welcome surprise development.STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSBUILDER.DESCRIPTION
- EventsAccomplished BuilderSTRINGS.GAMEPLAY_EVENTS.BONUS.BONUSBUILDER.NAME
- EventsSome interesting data has revealed that {dupe} has had a marked increase in physical abilities, an increase that cannot entirely be attributed to the usual improvements that occur after regular physical activity. Based on previous observations this Duplicant's positive associations with digging appear to account for this additional physical boost. This would mean the personal preferences of my Duplicants are directly correlated to how hard they work. How interesting...STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDIGGING1.DESCRIPTION
- EventsHot Diggity!STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDIGGING1.NAME
- EventsThe act of closing a door has apparently lead to a decrease in the Stress levels of {dupe}, as well as decreased the exposure of this Duplicant to harmful Germs. While it may be more efficient to group all my Duplicants together in common sleeping quarters, it's important to remember the mental benefits to privacy and space to express their individuality.STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDOOR.DESCRIPTION
- EventsOpen and ShutSTRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDOOR.NAME
- EventsImproving the living conditions of {dupe} will lead to more good dreams.STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDREAM1.CHAIN_TOOLTIP
- EventsI've observed many improvements to {dupe}'s demeanor today. Analysis indicates unusually high amounts of dopamine in their system. There's a good chance this is due to an exceptionally good dream and analysis indicates that current sleeping conditions may have contributed to this occurrence. Further improvements to sleeping conditions may have additional positive effects to the Morale of {dupe} and other Duplicants.STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDREAM1.DESCRIPTION
- EventsGood DreamSTRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDREAM1.NAME
- Events{dupe} had another really good dream and the resulting release of dopamine has made this Duplicant energetic and full of possibilities! This is an encouraging byproduct of improving the living conditions of the colony. Based on these observations, building a better sleeping area for my Duplicants will have a similar effect on their Morale.STRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDREAM2.DESCRIPTION
- EventsReally Good DreamSTRINGS.GAMEPLAY_EVENTS.BONUS.BONUSDREAM2.NAME