STRINGS.CODEX.STANDARD.PARAGRAPH_2
Skills: Performing colony duties helps Duplicants earn Skill Points that can be exchanged for useful Skills. Duplicants' individual traits may predispose them to prefer some careers over others, or bar them from a particular career path entirely.
Morale: Morale in excess of a Duplicant's expectations will trigger Overjoyed responses that positively affect a variety of colony functions. Recreational building usage, attractive buildings that increase Decor, and improved Foods contribute to higher morale.
Stress: When Stress levels reach 100%, Duplicants will exhibit negative Stress responses that can disrupt work and damage buildings.
Research: Using science buildings unlocks advanced technologies that increase work efficiency and improve the colony's standard of living.
Health: Workplace hazards, including exposure to extreme Heat or Germs, can severely impact Duplicants' health. Specialized Medical buildings accelerate recovery.
More information about sustaining Duplicants' well-being is covered in Tips and Tutorials.