游戏文本
游戏界面分类
游戏界面
结果: 20,875
- 界面日程表{0}STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_FORMAT
- 界面新日程表STRINGS.UI.SCHEDULESCREEN.SCHEDULE_NAME_NEW
- 界面设置STRINGS.UI.SCHEDULESCREEN.SETTINGS
- 界面将此行与下一行交换STRINGS.UI.SCHEDULESCREEN.SHIFT_SCHEDULE_DOWN_TOOLTIP
- 界面左移所有日程时段STRINGS.UI.SCHEDULESCREEN.SHIFT_SCHEDULE_LEFT_TOOLTIP
- 界面右移所有日程时段STRINGS.UI.SCHEDULESCREEN.SHIFT_SCHEDULE_RIGHT_TOOLTIP
- 界面将此行与上一行交换STRINGS.UI.SCHEDULESCREEN.SHIFT_SCHEDULE_UP_TOOLTIP
- 界面原子能移动电源STRINGS.UI.SELFCHARGINGBATTERYDIAGNOSTIC.ALL_NAME
- 界面检查寿命STRINGS.UI.SELFCHARGINGBATTERYDIAGNOSTIC.CRITERIA.CHECKSELFCHARGINGBATTERYLIFE
- 界面 • 即将发生寿命结束爆炸STRINGS.UI.SELFCHARGINGBATTERYDIAGNOSTIC.CRITERIA_BATTERYLIFE_WARNING
- 界面 • 安全STRINGS.UI.SELFCHARGINGBATTERYDIAGNOSTIC.NORMAL
- 界面原子能移动电源STRINGS.UI.SELFCHARGINGBATTERYDIAGNOSTIC.TOOLTIP_NAME
- 界面技能STRINGS.UI.SKILLS
- 界面已分配{0}/{1}件增幅块STRINGS.UI.SKILLS_SCREEN.ASSIGNED_BOOSTERS_COUNT_LABEL
- 界面{0}的增幅块STRINGS.UI.SKILLS_SCREEN.ASSIGNED_BOOSTERS_HEADER
- 界面{0}件已分配STRINGS.UI.SKILLS_SCREEN.ASSIGNED_BOOSTERS_LABEL
- 界面这名复制人的士气太低,无法胜任职位的严格要求,这将导致其压力随时间增大。STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.EXPECTATION_ALERT_DESC_EXPECTATION
- 界面{2}的当前士气:{0} {3}最低士气:{1}STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.EXPECTATION_ALERT_TARGET_SKILL
- 界面当前士气:{0} 技能士气需求:{1}STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.EXPECTATION_TARGET_SKILL
- 界面{0}不能学习{1}STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.CANNOT_MASTER
- 界面{0}能学习{1}STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.CAN_MASTER
- 界面{0}已经学会了{1}STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.HAS_MASTERED
- 界面 • 这名复制人具有{0}特质,不能学习这项技能STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.PREVENTED_BY_TRAIT
- 界面 • 技能点不足STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.REQUIRES_MORE_SKILL_POINTS
- 界面 • 缺少前提技能STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.REQUIRES_PREVIOUS_SKILLS
- 界面{0}对{1}感兴趣,学习这种技能会有士气加成!STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.SKILL_APTITUDE
- 界面{0}由于特质已获得了{1},而且不会因为习得这个技能而增加士气需求STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.SKILL_GRANTED
- 界面学习{0}会使{1}士气减损,造成不必要的压力!STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.STRESS_WARNING_MESSAGE
- 界面能够执行{0}技能STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.SKILLGROUP_ENABLED.DESCRIPTION
- 界面可以执行{0}STRINGS.UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.SKILLGROUP_ENABLED.NAME
- 界面{0}件可用STRINGS.UI.SKILLS_SCREEN.AVAILABLE_BOOSTERS_LABEL
- 界面未安装增幅块 从下方菜单分配增幅块,或在工作台制作新的增幅块STRINGS.UI.SKILLS_SCREEN.BIONIC_UPGRADE_SLOT_AVAILABLE
- 界面这个增幅块槽位不可用 增幅块槽位可以使用技能点解锁STRINGS.UI.SKILLS_SCREEN.BIONIC_UPGRADE_SLOT_LOCKED
- 界面(ClickType/click)以取消分配STRINGS.UI.SKILLS_SCREEN.BIONIC_UPGRADE_SLOT_UNASSIGN
- 界面当前士气:{0} 士气需求:{1}STRINGS.UI.SKILLS_SCREEN.CURRENT_MORALE
- 界面下一级的经验STRINGS.UI.SKILLS_SCREEN.EXPERIENCE
- 界面下一技能点还需{0}经验STRINGS.UI.SKILLS_SCREEN.EXPERIENCE_TOOLTIP
- 界面当前士气STRINGS.UI.SKILLS_SCREEN.MORALE
- 界面士气需求STRINGS.UI.SKILLS_SCREEN.MORALE_EXPECTATION
- 界面不可用STRINGS.UI.SKILLS_SCREEN.NOT_AVAILABLE
- 界面可用的技能点STRINGS.UI.SKILLS_SCREEN.POINTS_AVAILABLE
- 界面选择帽子STRINGS.UI.SKILLS_SCREEN.SELECT_HAT
- 界面复制人STRINGS.UI.SKILLS_SCREEN.SORT_BY_DUPLICANT
- 界面技能点STRINGS.UI.SKILLS_SCREEN.SORT_BY_EXPERIENCE
- 界面帽子STRINGS.UI.SKILLS_SCREEN.SORT_BY_HAT
- 界面士气STRINGS.UI.SKILLS_SCREEN.SORT_BY_MORALE
- 界面技能点STRINGS.UI.SKILLS_SCREEN.SORT_BY_SKILL_AVAILABLE
- 界面这块手表曾属于飞行员先驱,阿梅莉亚·埃尔哈特,经由香农·沃克博士前往太空。 它飘在太空中的原因据说可能是以前管理这块表的人的冒险精神被注入到了这块表的结构中,并迫使宇宙将其发射到无垠的未知之中,但这只是个猜测。STRINGS.UI.SPACEARTIFACTS.AMELIASWATCH.ARTIFACT
- 界面这是在标有“交给沃克博士”的包裹中找到的。STRINGS.UI.SPACEARTIFACTS.AMELIASWATCH.DESCRIPTION
- 界面手表STRINGS.UI.SPACEARTIFACTS.AMELIASWATCH.NAME