游戏文本
游戏界面分类
游戏界面
结果: 20,875
- 界面接收到的信号会被写入选定位STRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.RIBBON_WRITER_DESCRIPTION
- 界面线组写入器STRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.RIBBON_WRITER_TITLE
- 界面绿色STRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.STATE_ACTIVE
- 界面红色STRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.STATE_INACTIVE
- 界面频道选择STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.HEADER
- 界面在范围内STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.IN_RANGE
- 界面无有效频道STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.NO_SENDERS
- 界面建造信号播报器以传输信号。STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.NO_SENDERS_DESC
- 界面超出范围STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.OUT_OF_RANGE
- 界面频道选择STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.TITLE
- 界面缓冲时间STRINGS.UI.UISIDESCREENS.LOGIC_BUFFER_SIDE_SCREEN.TITLE
- 界面在接收到红色信号后,继续输出{0}秒的绿色信号STRINGS.UI.UISIDESCREENS.LOGIC_BUFFER_SIDE_SCREEN.TOOLTIP
- 界面过滤时间STRINGS.UI.UISIDESCREENS.LOGIC_FILTER_SIDE_SCREEN.TITLE
- 界面若接收到持续时间长于{0}秒的绿色信号,输出绿色信号STRINGS.UI.UISIDESCREENS.LOGIC_FILTER_SIDE_SCREEN.TOOLTIP
- 界面阅读文件STRINGS.UI.UISIDESCREENS.LOREBEARERSIDESCREEN.BUTTON
- 界面背景故事解锁STRINGS.UI.UISIDESCREENS.LOREBEARERSIDESCREEN.TITLE
- 界面吸引{1}STRINGS.UI.UISIDESCREENS.LURE.ATTRACTS
- 界面等待运送:{0}STRINGS.UI.UISIDESCREENS.LURE.AWAITINGDELIVERY
- 界面等待挖掘:{0}STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREMOVAL
- 界面放置:{0}STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREQUEST
- 界面已放置:{0}STRINGS.UI.UISIDESCREENS.LURE.ENTITYDEPOSITED
- 界面信息STRINGS.UI.UISIDESCREENS.LURE.INFORMATION
- 界面选择诱饵STRINGS.UI.UISIDESCREENS.LURE.TITLE
- 界面当前阈值:{0}%STRINGS.UI.UISIDESCREENS.MANUALDELIVERYGENERATORSIDESCREEN.CURRENT_THRESHOLD
- 界面燃料需求阈值STRINGS.UI.UISIDESCREENS.MANUALDELIVERYGENERATORSIDESCREEN.TITLE
- 界面当连接的蓄电池总能量低于{1}%时,复制人就会来运送{0}STRINGS.UI.UISIDESCREENS.MANUALDELIVERYGENERATORSIDESCREEN.TOOLTIP
- 界面当前阈值:{0}%STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD
- 界面蓄电池充电阈值STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE
- 界面当连接的蓄电池总能量低于{0}%时,复制人就会来操作这台发电机STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP
- 界面严重性需求STRINGS.UI.UISIDESCREENS.MEDICALCOTSIDESCREEN.TITLE
- 界面只有复制人生命值低于{0}%才会使用这张分诊床STRINGS.UI.UISIDESCREENS.MEDICALCOTSIDESCREEN.TOOLTIP
- 界面或STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_GROUP_SEPARATOR
- 界面{Target}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_TARGET
- 界面{Target} -- {Groups}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_TARGET_AND_GROUP
- 界面当前班次:{0}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CURRENT_SCHEDULE_BLOCK
- 界面当前任务STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CURRENT_TITLE
- 界面即将到来的任务STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.LIST_TITLE
- 界面任务STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.NAME
- 界面自身STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.SELF_LABEL
- 界面任务 查看当前与即将到来的任务STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP
- 界面{Description} {Errand}是一种强制动作,将会立刻完成。 总优先值:{TotalPriority} • 强制:{ClassPriority} • 所有{BestGroup}任务:{TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_COMPULSORY
- 界面{Name}的当前任务:{Errand}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_DESC_ACTIVE
- 界面{Name}能够从事{Errand},只是当前这个任务不是当前最优先STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_DESC_INACTIVE
- 界面{Description} {Errand}是紧急任务,因此将在所有常规和个人杂务前执行。 总优先值:{TotalPriority} • 紧急:{ClassPriority} • 这个{Building}的优先度:{BuildingPriority} • 所有{BestGroup}任务:{TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_EMERGENCY
- 界面{IdleDescription} 复制人将仅在无事可做时{Errand}。 总优先值:{TotalPriority} • 空闲:{ClassPriority} • 所有{BestGroup}任务:{TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_IDLE
- 界面{Name}当前空闲STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_IDLEDESC_ACTIVE
- 界面如果所有其他任务都取消或完成了,{Name}将会空闲STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_IDLEDESC_INACTIVE
- 界面--STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_NA
- 界面{Description} 任务类型:{Groups} 总优先值:{TotalPriority} • {Name}的{BestGroup}优先级:{PersonalPriorityValue} ({PersonalPriority}) • 这个{Building}的优先度:{BuildingPriority} • 所有{BestGroup}任务:{TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_NORMAL
- 界面{Description} {Errand}是一种个人需求任务,会在所有常规任务之前完成。 总优先值:{TotalPriority} • 个人需求:{ClassPriority} • 所有{BestGroup}任务:{TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_PERSONAL