游戏文本
游戏界面分类
游戏界面
结果: 20,875
- 界面蒸发点:{0}STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.NAME
- 界面所选物体会在{0}会蒸发为气体STRINGS.UI.ELEMENTAL.VAPOURIZATIONPOINT.TOOLTIP
- 界面添加STRINGS.UI.ENDOFDAYREPORT.ADDED
- 界面平均时间详情:STRINGS.UI.ENDOFDAYREPORT.AVERAGE_TIME_DETAILS_HEADER
- 界面基地详情:STRINGS.UI.ENDOFDAYREPORT.BASE_DETAILS_HEADER
- 界面产生卡路里:STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NAME
- 界面{1}在一天中消耗了{0}食物STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.NEGATIVE_TOOLTIP
- 界面{1}在一天中生产了{0}食物STRINGS.UI.ENDOFDAYREPORT.CALORIES_CREATED.POSITIVE_TOOLTIP
- 界面任务:STRINGS.UI.ENDOFDAYREPORT.CHORE_STATUS.NAME
- 界面{1}在一天中完成了{0}件任务STRINGS.UI.ENDOFDAYREPORT.CHORE_STATUS.NEGATIVE_TOOLTIP
- 界面有{0}件任务等待{1}完成STRINGS.UI.ENDOFDAYREPORT.CHORE_STATUS.POSITIVE_TOOLTIP
- 界面胃肠胀气生成量:STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NAME
- 界面{1}在一天中消耗了{0}污染氧STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.NEGATIVE_TOOLTIP
- 界面{1}在一天中生成了{0}污染氧STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_FLATULENCE.POSITIVE_TOOLTIP
- 界面升华:STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NAME
- 界面{1}在一天中消耗了{0}污染氧STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.NEGATIVE_TOOLTIP
- 界面{1}在一天中生成了{0}污染氧STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_SUBLIMATION.POSITIVE_TOOLTIP
- 界面厕所排放:STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NAME
- 界面{1}在一天中消耗了{0}污染氧STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.NEGATIVE_TOOLTIP
- 界面{1}在一天中生成了{0}污染氧STRINGS.UI.ENDOFDAYREPORT.CONTAMINATED_OXYGEN_TOILET.POSITIVE_TOOLTIP
- 界面周期{0}STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE
- 界面周期{0} - 今天STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_TODAY
- 界面周期{0} - 昨天STRINGS.UI.ENDOFDAYREPORT.DAY_TITLE_YESTERDAY
- 界面疾病感染:STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NAME
- 界面{1}治愈了{0}个疾病。STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.NEGATIVE_TOOLTIP
- 界面{1}患得了{0}个疾病STRINGS.UI.ENDOFDAYREPORT.DISEASE_ADDED.POSITIVE_TOOLTIP
- 界面疾病状态:STRINGS.UI.ENDOFDAYREPORT.DISEASE_STATUS.NAME
- 界面在{1}身上覆有{0}STRINGS.UI.ENDOFDAYREPORT.DISEASE_STATUS.TOOLTIP
- 界面复制人详情:STRINGS.UI.ENDOFDAYREPORT.DUPLICANT_DETAILS_HEADER
- 界面电力使用:STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NAME
- 界面{1}在一天中消耗了{0}电力STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.NEGATIVE_TOOLTIP
- 界面{1}在一天中生产了{0}电力STRINGS.UI.ENDOFDAYREPORT.ENERGY_USAGE.POSITIVE_TOOLTIP
- 界面电力浪费:STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NAME
- 界面由于生产过剩和蓄电池电量流失,今天{1}损失了{0}电力STRINGS.UI.ENDOFDAYREPORT.ENERGY_WASTED.NEGATIVE_TOOLTIP
- 界面空闲时间:STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.NAME
- 界面平均上,{1}的时间有{0}用于空闲STRINGS.UI.ENDOFDAYREPORT.IDLE_TIME.POSITIVE_TOOLTIP
- 界面属性提升:STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.NAME
- 界面今天{1}总共升级属性{0}次STRINGS.UI.ENDOFDAYREPORT.LEVEL_UP.TOOLTIP
- 界面我的殖民地STRINGS.UI.ENDOFDAYREPORT.MY_COLONY
- 界面净值STRINGS.UI.ENDOFDAYREPORT.NET
- 界面下一页STRINGS.UI.ENDOFDAYREPORT.NEXT
- 界面无STRINGS.UI.ENDOFDAYREPORT.NONE
- 界面宰杀以获得{0}STRINGS.UI.ENDOFDAYREPORT.NOTES.BUTCHERED
- 界面屠宰STRINGS.UI.ENDOFDAYREPORT.NOTES.BUTCHERED_CONTEXT
- 界面制作了一个{0}STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED
- 界面制作STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED_CONTEXT
- 界面{0}作为原料被使用STRINGS.UI.ENDOFDAYREPORT.NOTES.CRAFTED_USED
- 界面{0}被食用STRINGS.UI.ENDOFDAYREPORT.NOTES.EATEN
- 界面{0}在食物大战中被食用STRINGS.UI.ENDOFDAYREPORT.NOTES.FOODFIGHT_CONTEXT
- 界面在{0}上STRINGS.UI.ENDOFDAYREPORT.NOTES.GERMS