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- BuildingsOnce it's empty, there's no use pining for more.STRINGS.BUILDINGS.PREFABS.WOODSTORAGE.DESC
- BuildingsStores a finite supply of Wood, which can be used for construction or to produce Heat.STRINGS.BUILDINGS.PREFABS.WOODSTORAGE.EFFECT
- BuildingsWood PileSTRINGS.BUILDINGS.PREFABS.WOODSTORAGE.NAME
- BuildingsRooms built with wood tile are cozy and pleasant.STRINGS.BUILDINGS.PREFABS.WOODTILE.DESC
- BuildingsUsed to build the walls and floors of rooms. Provides good insulation and boosts Decor, contributing to Morale.STRINGS.BUILDINGS.PREFABS.WOODTILE.EFFECT
- BuildingsWood TileSTRINGS.BUILDINGS.PREFABS.WOODTILE.NAME
- BuildingsDisable AutorepairSTRINGS.BUILDINGS.REPAIRABLE.DISABLE_AUTOREPAIR.NAME
- BuildingsOnly repair this building when orderedSTRINGS.BUILDINGS.REPAIRABLE.DISABLE_AUTOREPAIR.TOOLTIP
- BuildingsEnable AutorepairSTRINGS.BUILDINGS.REPAIRABLE.ENABLE_AUTOREPAIR.NAME
- BuildingsAutomatically repair this building when damagedSTRINGS.BUILDINGS.REPAIRABLE.ENABLE_AUTOREPAIR.TOOLTIP
- ClustersA wet location with abundant food resources.STRINGS.CLUSTER_NAMES.AQUATIC_BASE_CLUSTER.DESCRIPTION
- ClustersMarineaSTRINGS.CLUSTER_NAMES.AQUATIC_BASE_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with a Reef starting world.STRINGS.CLUSTER_NAMES.AQUATIC_CLASSIC_CLUSTER.DESCRIPTION
- ClustersMarinea ClusterSTRINGS.CLUSTER_NAMES.AQUATIC_CLASSIC_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with a Reef starting world.STRINGS.CLUSTER_NAMES.AQUATIC_SPACEDOUT_CLUSTER.DESCRIPTION
- ClustersMarinea Minor ClusterSTRINGS.CLUSTER_NAMES.AQUATIC_SPACEDOUT_CLUSTER.NAME
- ClustersA frosty location with sub-zero temperatures throughout. <smallcaps>Duplicants who work in Ceres's sub-zero temperatures will need to wear or build warming equipment. Abundant natural fuel sources could lead to a well-powered colony.</smallcaps>STRINGS.CLUSTER_NAMES.CERES_BASE_CLUSTER.DESCRIPTION
- ClustersCeresSTRINGS.CLUSTER_NAMES.CERES_BASE_CLUSTER.NAME
- ClustersThe heavily damaged remnants of a frosty location with sub-zero temperatures throughout. <smallcaps>Exploring the rubble of Blasted Ceres's sub-zero temperatures is particularly challenging, yet natural fuel sources provide a valuable payoff.</smallcaps>STRINGS.CLUSTER_NAMES.CERES_BASE_SHATTERED_CLUSTER.DESCRIPTION
- ClustersBlasted CeresSTRINGS.CLUSTER_NAMES.CERES_BASE_SHATTERED_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with an Ice Cave starting world.STRINGS.CLUSTER_NAMES.CERES_CLASSIC_CLUSTER.DESCRIPTION
- ClustersCeres ClusterSTRINGS.CLUSTER_NAMES.CERES_CLASSIC_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with an icy, exploded starting world.STRINGS.CLUSTER_NAMES.CERES_CLASSIC_SHATTERED_CLUSTER.DESCRIPTION
- ClustersBlasted Ceres ClusterSTRINGS.CLUSTER_NAMES.CERES_CLASSIC_SHATTERED_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with an Ice Cave starting world.STRINGS.CLUSTER_NAMES.CERES_SPACEDOUT_CLUSTER.DESCRIPTION
- ClustersCeres Minor ClusterSTRINGS.CLUSTER_NAMES.CERES_SPACEDOUT_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with an Ice Cave starting world that was fractured by an experiment gone wrong.STRINGS.CLUSTER_NAMES.CERES_SPACEDOUT_SHATTERED_CLUSTER.DESCRIPTION
- ClustersMini Cluster - Ceres MantleSTRINGS.CLUSTER_NAMES.CERES_SPACEDOUT_SHATTERED_CLUSTER.NAME
- ClustersOne location with everything you need on it.STRINGS.CLUSTER_NAMES.DEFAULT.DESCRIPTION
- ClustersSingle WorldSTRINGS.CLUSTER_NAMES.DEFAULT.NAME
- ClustersA foresty cluster of visitable planetoids made from the remains of an anomalous planet.STRINGS.CLUSTER_NAMES.FOREST_START_CLUSTER.DESCRIPTION
- ClustersFolia ClusterSTRINGS.CLUSTER_NAMES.FOREST_START_CLUSTER.NAME
- ClustersLarge locations with resources shared between worlds.STRINGS.CLUSTER_NAMES.MILKYWAY.DESCRIPTION
- ClustersPlanetary SystemSTRINGS.CLUSTER_NAMES.MILKYWAY.NAME
- ClustersA cluster of visitable planetoids with a Desolands starting world.STRINGS.CLUSTER_NAMES.MINICLUSTER_BADLANDSSTART.DESCRIPTION
- ClustersMoonlet Cluster - The DesolandsSTRINGS.CLUSTER_NAMES.MINICLUSTER_BADLANDSSTART.NAME
- ClustersA cluster of visitable planetoids with an inverted starting world.STRINGS.CLUSTER_NAMES.MINICLUSTER_FLIPPEDSTART.DESCRIPTION
- ClustersMoonlet Cluster - FlippedSTRINGS.CLUSTER_NAMES.MINICLUSTER_FLIPPEDSTART.NAME
- ClustersA cluster of visitable planetoids with a Frozen Forest starting world.STRINGS.CLUSTER_NAMES.MINICLUSTER_FORESTFROZENSTART.DESCRIPTION
- ClustersMoonlet Cluster - Frozen ForestSTRINGS.CLUSTER_NAMES.MINICLUSTER_FORESTFROZENSTART.NAME
- ClustersA cluster of visitable planetoids with a Metallic Swampy starting world.STRINGS.CLUSTER_NAMES.MINICLUSTER_METALLICSWAMPYSTART.DESCRIPTION
- ClustersMoonlet Cluster - Metallic SwampySTRINGS.CLUSTER_NAMES.MINICLUSTER_METALLICSWAMPYSTART.NAME
- ClustersA cluster of visitable planetoids with a Radioactive Ocean starting world.STRINGS.CLUSTER_NAMES.MINICLUSTER_RADIOACTIVEOCEANSTART.DESCRIPTION
- ClustersMoonlet Cluster - Radioactive OceanSTRINGS.CLUSTER_NAMES.MINICLUSTER_RADIOACTIVEOCEANSTART.NAME
- ClustersAn endangered location with abundant food resources. <smallcaps>Relica's biodiversity makes reliable food production more attainable for new colonies. Construction materials and fuels are also ample. Surface defence must be prioritized to minimize damage from an incoming impactor asteroid.</smallcaps>STRINGS.CLUSTER_NAMES.PREHISTORIC_BASE_CLUSTER.DESCRIPTION
- ClustersRelicaSTRINGS.CLUSTER_NAMES.PREHISTORIC_BASE_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with a Garden starting world.STRINGS.CLUSTER_NAMES.PREHISTORIC_CLASSIC_CLUSTER.DESCRIPTION
- ClustersRelica ClusterSTRINGS.CLUSTER_NAMES.PREHISTORIC_CLASSIC_CLUSTER.NAME
- ClustersA cluster of visitable planetoids with an impactor-struck starting world.STRINGS.CLUSTER_NAMES.PREHISTORIC_SHATTERED_CLUSTER.DESCRIPTION
- ClustersRelicAAAAAAAGHH ClusterSTRINGS.CLUSTER_NAMES.PREHISTORIC_SHATTERED_CLUSTER.NAME