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Game interface
Results: 20,875
- BuildingsGrubgrub TopSTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_U.NAME
- BuildingsIt has no mouth, but still looks like it's smiling.STRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_V.DESC
- BuildingsRover TopSTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_V.NAME
- BuildingsA visual reminder about radiation safety.STRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_W.DESC
- BuildingsRadsick Top ISTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_W.NAME
- BuildingsProgress comes at a price.STRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_X.DESC
- BuildingsRadsick Top IISTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_X.NAME
- BuildingsA cautionary tale for careless Duplicants.STRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_Y.DESC
- BuildingsRadsick Top IIISTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_Y.NAME
- BuildingsExcellent choice of decor for the entrance to highly radioactive site.STRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_Z.DESC
- BuildingsRadsick Top IVSTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.FACADES.OPTION_Z.NAME
- BuildingsMonument TopSTRINGS.BUILDINGS.PREFABS.MONUMENTTOP.NAME
- BuildingsAllows a skilled Duplicant to manufacture a steady supply of icky yet effective bots.STRINGS.BUILDINGS.PREFABS.MORBROVERMAKER.DESC
- BuildingsUses Zombie Spores and Steel to craft biofueled machines that can be sent into hostile environments. Defunct Biobots drop harvestable Steel.STRINGS.BUILDINGS.PREFABS.MORBROVERMAKER.EFFECT
- BuildingsBiobot BuilderSTRINGS.BUILDINGS.PREFABS.MORBROVERMAKER.NAME
- BuildingsTrimming is used as purely decorative lining for walls and structures.STRINGS.BUILDINGS.PREFABS.MOULDINGTILE.DESC
- BuildingsUsed to build the walls and floors of rooms. Increases Decor, contributing to Morale.STRINGS.BUILDINGS.PREFABS.MOULDINGTILE.EFFECT
- BuildingsTrimming TileSTRINGS.BUILDINGS.PREFABS.MOULDINGTILE.NAME
- BuildingsGiven the option, Duplicants prefer to dine with friends.STRINGS.BUILDINGS.PREFABS.MULTIMINIONDININGTABLE.DESC
- BuildingsGives three Duplicants a place to eat. Sharing a meal with one or more companions provides a Morale boost.STRINGS.BUILDINGS.PREFABS.MULTIMINIONDININGTABLE.EFFECT
- BuildingsCommunal TableSTRINGS.BUILDINGS.PREFABS.MULTIMINIONDININGTABLE.NAME
- BuildingsEvery rocket requires a nosecone to fly.STRINGS.BUILDINGS.PREFABS.NOSECONEBASIC.DESC
- BuildingsProtects a rocket during takeoff and entry, enabling space travel. Must be built via Rocket Platform, and built at the top of a rocket.STRINGS.BUILDINGS.PREFABS.NOSECONEBASIC.EFFECT
- BuildingsBasic NoseconeSTRINGS.BUILDINGS.PREFABS.NOSECONEBASIC.NAME
- BuildingsCollecting the drilled-out resources requires a storage module.STRINGS.BUILDINGS.PREFABS.NOSECONEHARVEST.DESC
- BuildingsEnables a rocket to drill into interstellar debris to free up gas, liquid and solid resources in space. Engine must be built via Rocket Platform. Must be built at the top of a rocket with gas, liquid or solid Cargo Module attached to store the appropriate resources.STRINGS.BUILDINGS.PREFABS.NOSECONEHARVEST.EFFECT
- BuildingsDrillconeSTRINGS.BUILDINGS.PREFABS.NOSECONEHARVEST.NAME
- BuildingsRadbolt generators and reflectors make radiation usable by other buildings.STRINGS.BUILDINGS.PREFABS.NUCLEARREACTOR.DESC
- BuildingsUses Enriched Uranium to produce Radiation for Radbolt production. Generates a massive amount of Heat. Overheating will result in an explosive meltdown.STRINGS.BUILDINGS.PREFABS.NUCLEARREACTOR.EFFECT
- BuildingsFuel Delivery EnabledSTRINGS.BUILDINGS.PREFABS.NUCLEARREACTOR.INPUT_PORT_ACTIVE
- BuildingsFuel Delivery DisabledSTRINGS.BUILDINGS.PREFABS.NUCLEARREACTOR.INPUT_PORT_INACTIVE
- BuildingsFuel Delivery ControlSTRINGS.BUILDINGS.PREFABS.NUCLEARREACTOR.LOGIC_PORT
- BuildingsResearch ReactorSTRINGS.BUILDINGS.PREFABS.NUCLEARREACTOR.NAME
- BuildingsComes with a few ions thrown in, free of charge.STRINGS.BUILDINGS.PREFABS.NUCLEARRESEARCHCENTER.DESC
- BuildingsConducts Materials Science Research to unlock new technologies. Consumes Radbolts. Assigned Duplicants must possess the Applied Sciences Research skill.STRINGS.BUILDINGS.PREFABS.NUCLEARRESEARCHCENTER.EFFECT
- BuildingsMaterials Study TerminalSTRINGS.BUILDINGS.PREFABS.NUCLEARRESEARCHCENTER.NAME
- BuildingsAutomatic dispensers will store and drop resources in small quantities.STRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.DESC
- BuildingsStores any Solid Materials delivered to it by Duplicants. Dumps stored materials back into the world when it receives a Green Signal.STRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.EFFECT
- BuildingsDump TriggerSTRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.LOGIC_PORT
- BuildingsGreen Signal: Dump all stored materialsSTRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Store materialsSTRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.LOGIC_PORT_INACTIVE
- BuildingsAutomatic DispenserSTRINGS.BUILDINGS.PREFABS.OBJECTDISPENSER.NAME
- BuildingsA fresh supply of oil keeps the ol' joints from getting too creaky.STRINGS.BUILDINGS.PREFABS.OILCHANGER.DESC
- BuildingsUses Gear Oil to keep Duplicants' bionic parts running smoothly.STRINGS.BUILDINGS.PREFABS.OILCHANGER.EFFECT
- BuildingsLubrication StationSTRINGS.BUILDINGS.PREFABS.OILCHANGER.NAME
- BuildingsPetroleum can only be produced from the refinement of crude oil.STRINGS.BUILDINGS.PREFABS.OILREFINERY.DESC
- BuildingsConverts Crude Oil into Petroleum and Natural Gas.STRINGS.BUILDINGS.PREFABS.OILREFINERY.EFFECT
- BuildingsOil RefinerySTRINGS.BUILDINGS.PREFABS.OILREFINERY.NAME
- BuildingsWater pumped into an oil reservoir cannot be recovered.STRINGS.BUILDINGS.PREFABS.OILWELLCAP.DESC
- BuildingsExtracts Crude Oil using clean Water. Must be built atop an Oil Reservoir.STRINGS.BUILDINGS.PREFABS.OILWELLCAP.EFFECT