Game text
Game interfaceCategory
Game interface
Results: 20,875
- BuildingsThe original scratch-and-sniff version was immediately recalled.STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TROPICAL.DESC
- BuildingsSporechid PrintSTRINGS.BUILDINGS.PREFABS.EXTERIORWALL.FACADES.TROPICAL.NAME
- BuildingsFar more practical than gluing real fruit on a wall.STRINGS.BUILDINGS.PREFABS.EXTERIORWALL.FACADES.WATERMELON.DESC
- BuildingsJuicy WatermelonSTRINGS.BUILDINGS.PREFABS.EXTERIORWALL.FACADES.WATERMELON.NAME
- BuildingsDrywallSTRINGS.BUILDINGS.PREFABS.EXTERIORWALL.NAME
- BuildingsFlattened plant bits are a useful wood substitute.STRINGS.BUILDINGS.PREFABS.FABRICATEDWOODMAKER.DESC
- BuildingsCombines a Binder liquid and Plant Husk to create Plywood.STRINGS.BUILDINGS.PREFABS.FABRICATEDWOODMAKER.EFFECT
- BuildingsPlywood PressSTRINGS.BUILDINGS.PREFABS.FABRICATEDWOODMAKER.NAME
- BuildingsCombines {0} and {1} to create {2}.STRINGS.BUILDINGS.PREFABS.FABRICATEDWOODMAKER.RECIPE_DESC
- BuildingsA tall, thin window.STRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.EFFECT
- BuildingsWindowSTRINGS.BUILDINGS.PREFABS.FACILITYBACKWALLWINDOW.NAME
- BuildingsThis station only has an effect on crops grown within the same room.STRINGS.BUILDINGS.PREFABS.FARMSTATION.DESC
- BuildingsProduces Micronutrient Fertilizer to increase Plant growth rates. Assigned Duplicants must possess the Crop Tending trait. This building is a necessary component of the Greenhouse room.STRINGS.BUILDINGS.PREFABS.FARMSTATION.EFFECT
- BuildingsFarm StationSTRINGS.BUILDINGS.PREFABS.FARMSTATION.NAME
- BuildingsDuplicants can deliver fertilizer and liquids to farm tiles, accelerating plant growth.STRINGS.BUILDINGS.PREFABS.FARMTILE.DESC
- BuildingsGrows one Plant from a Seed. Can be used as floor tile and rotated before construction.STRINGS.BUILDINGS.PREFABS.FARMTILE.EFFECT
- BuildingsFarm TileSTRINGS.BUILDINGS.PREFABS.FARMTILE.NAME
- BuildingsFertilizer synthesizers convert polluted dirt into fertilizer for domestic plants.STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.DESC
- BuildingsUses Polluted Water and Phosphorite to produce Fertilizer.STRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.EFFECT
- BuildingsFertilizer SynthesizerSTRINGS.BUILDINGS.PREFABS.FERTILIZERMAKER.NAME
- BuildingsBuild these in addition to ladders for efficient upward and downward movement.STRINGS.BUILDINGS.PREFABS.FIREPOLE.DESC
- BuildingsAllows rapid Duplicant descent. Significantly slows upward climbing.STRINGS.BUILDINGS.PREFABS.FIREPOLE.EFFECT
- BuildingsFire PoleSTRINGS.BUILDINGS.PREFABS.FIREPOLE.NAME
- BuildingsA fish release must be built in liquid to prevent released fish from suffocating.STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.DESC
- BuildingsReleases trapped aquatic critters back into the world. Can be used multiple times.STRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.EFFECT
- BuildingsEnable/DisableSTRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.LOGIC_INPUT.DESC
- BuildingsGreen Signal: Enable fish releaseSTRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.LOGIC_INPUT.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Disable fish releaseSTRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.LOGIC_INPUT.LOGIC_PORT_INACTIVE
- BuildingsFish ReleaseSTRINGS.BUILDINGS.PREFABS.FISHDELIVERYPOINT.NAME
- BuildingsBuild this feeder above a body of water to feed and tame the fish within. Build this feeder above a body of water to feed the fish within.STRINGS.BUILDINGS.PREFABS.FISHFEEDER.DESC
- BuildingsAutomatically dispenses stored Critter food into the area below. Dispenses continuously as food is consumed.STRINGS.BUILDINGS.PREFABS.FISHFEEDER.EFFECT
- BuildingsFish FeederSTRINGS.BUILDINGS.PREFABS.FISHFEEDER.NAME
- BuildingsDuplicants will automatically wrangle excess fish from the pool below.STRINGS.BUILDINGS.PREFABS.FISHPICKUP.DESC
- BuildingsEnsures the prompt capture of aquatic Critters that exceed the maximum amount set. Monitoring and pick-up are limited to the specified species. Must be built above a Liquid pool.STRINGS.BUILDINGS.PREFABS.FISHPICKUP.EFFECT
- BuildingsEnable/DisableSTRINGS.BUILDINGS.PREFABS.FISHPICKUP.LOGIC_INPUT.DESC
- BuildingsGreen Signal: Wrangle excess fishSTRINGS.BUILDINGS.PREFABS.FISHPICKUP.LOGIC_INPUT.LOGIC_PORT_ACTIVE
- BuildingsRed Signal: Ignore excess fishSTRINGS.BUILDINGS.PREFABS.FISHPICKUP.LOGIC_INPUT.LOGIC_PORT_INACTIVE
- BuildingsFish Pick-UpSTRINGS.BUILDINGS.PREFABS.FISHPICKUP.NAME
- BuildingsTrapped fish will automatically be bagged for transport.STRINGS.BUILDINGS.PREFABS.FISHTRAP.DESC
- BuildingsAttracts and traps aquatic Critters. Single use. Attracts and traps swimming Pacu. Single use.STRINGS.BUILDINGS.PREFABS.FISHTRAP.EFFECT
- BuildingsFish TrapSTRINGS.BUILDINGS.PREFABS.FISHTRAP.NAME
- BuildingsAny building's light emitting radius can be viewed in the light overlay.STRINGS.BUILDINGS.PREFABS.FLOORLAMP.DESC
- BuildingsProvides Light when Powered. Increases Duplicant workspeed within light radius.STRINGS.BUILDINGS.PREFABS.FLOORLAMP.EFFECT
- BuildingsIt's a bit prickly, but it casts a festive glow.STRINGS.BUILDINGS.PREFABS.FLOORLAMP.FACADES.BRISTLEBLOSSOM.DESC
- BuildingsHoliday LampSTRINGS.BUILDINGS.PREFABS.FLOORLAMP.FACADES.BRISTLEBLOSSOM.NAME
- BuildingsAny building's light emitting radius can be viewed in the light overlay.STRINGS.BUILDINGS.PREFABS.FLOORLAMP.FACADES.DEFAULT_FLOORLAMP.DESC
- BuildingsLampSTRINGS.BUILDINGS.PREFABS.FLOORLAMP.FACADES.DEFAULT_FLOORLAMP.NAME
- BuildingsThis lamp blazes forth in unparalleled glory.STRINGS.BUILDINGS.PREFABS.FLOORLAMP.FACADES.LEG.DESC
- BuildingsFragile Leg LampSTRINGS.BUILDINGS.PREFABS.FLOORLAMP.FACADES.LEG.NAME
- BuildingsLampSTRINGS.BUILDINGS.PREFABS.FLOORLAMP.NAME