Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceReceived Signal will be written to selected BitSTRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.RIBBON_WRITER_DESCRIPTION
- InterfaceRibbon WriterSTRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.RIBBON_WRITER_TITLE
- InterfaceGreenSTRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.STATE_ACTIVE
- InterfaceRedSTRINGS.UI.UISIDESCREENS.LOGICBITSELECTORSIDESCREEN.STATE_INACTIVE
- InterfaceChannel SelectorSTRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.HEADER
- InterfaceIn RangeSTRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.IN_RANGE
- InterfaceNo Channels AvailableSTRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.NO_SENDERS
- InterfaceBuild a Automation Broadcaster to transmit a signal.STRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.NO_SENDERS_DESC
- InterfaceOut of RangeSTRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.OUT_OF_RANGE
- InterfaceChannel SelectorSTRINGS.UI.UISIDESCREENS.LOGICBROADCASTCHANNELSIDESCREEN.TITLE
- InterfaceBuffer TimeSTRINGS.UI.UISIDESCREENS.LOGIC_BUFFER_SIDE_SCREEN.TITLE
- InterfaceWill continue to send a Green Signal for {0} seconds after receiving a Red SignalSTRINGS.UI.UISIDESCREENS.LOGIC_BUFFER_SIDE_SCREEN.TOOLTIP
- InterfaceFilter TimeSTRINGS.UI.UISIDESCREENS.LOGIC_FILTER_SIDE_SCREEN.TITLE
- InterfaceWill only send a Green Signal if it receives Green for longer than {0} secondsSTRINGS.UI.UISIDESCREENS.LOGIC_FILTER_SIDE_SCREEN.TOOLTIP
- InterfaceRead FilesSTRINGS.UI.UISIDESCREENS.LOREBEARERSIDESCREEN.BUTTON
- InterfaceLore UnlockSTRINGS.UI.UISIDESCREENS.LOREBEARERSIDESCREEN.TITLE
- InterfaceAttract {1}sSTRINGS.UI.UISIDESCREENS.LURE.ATTRACTS
- InterfaceAWAITING DELIVERY: {0}STRINGS.UI.UISIDESCREENS.LURE.AWAITINGDELIVERY
- InterfaceAWAITING DIGGING UP: {0}STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREMOVAL
- InterfacePLANT: {0}STRINGS.UI.UISIDESCREENS.LURE.AWAITINGREQUEST
- InterfacePLANTED: {0}STRINGS.UI.UISIDESCREENS.LURE.ENTITYDEPOSITED
- InterfaceINFORMATIONSTRINGS.UI.UISIDESCREENS.LURE.INFORMATION
- InterfaceSelect BaitSTRINGS.UI.UISIDESCREENS.LURE.TITLE
- InterfaceCurrent Threshold: {0}%STRINGS.UI.UISIDESCREENS.MANUALDELIVERYGENERATORSIDESCREEN.CURRENT_THRESHOLD
- InterfaceFuel Request ThresholdSTRINGS.UI.UISIDESCREENS.MANUALDELIVERYGENERATORSIDESCREEN.TITLE
- InterfaceDuplicants will be requested to deliver {0} when the total charge of the connected Batteries falls below {1}%STRINGS.UI.UISIDESCREENS.MANUALDELIVERYGENERATORSIDESCREEN.TOOLTIP
- InterfaceCurrent Threshold: {0}%STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.CURRENT_THRESHOLD
- InterfaceBattery Recharge ThresholdSTRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TITLE
- InterfaceDuplicants will be requested to operate this generator when the total charge of the connected Batteries falls below {0}%STRINGS.UI.UISIDESCREENS.MANUALGENERATORSIDESCREEN.TOOLTIP
- InterfaceSeverity RequirementSTRINGS.UI.UISIDESCREENS.MEDICALCOTSIDESCREEN.TITLE
- InterfaceA Duplicant may not use this cot until their Health falls below {0}%STRINGS.UI.UISIDESCREENS.MEDICALCOTSIDESCREEN.TOOLTIP
- Interface or STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_GROUP_SEPARATOR
- Interface{Target}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_TARGET
- Interface{Target} -- {Groups}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CHORE_TARGET_AND_GROUP
- InterfaceCURRENT SHIFT: {0}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CURRENT_SCHEDULE_BLOCK
- InterfaceCurrent ErrandSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CURRENT_TITLE
- InterfaceUpcoming ErrandsSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.LIST_TITLE
- InterfaceErrandsSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.NAME
- InterfaceSelfSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.SELF_LABEL
- InterfaceErrands View current and upcoming errandsSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP
- Interface{Description} {Errand} is a Involuntary action and so will occur immediately Total Priority: {TotalPriority} • Involuntary: {ClassPriority} • All {BestGroup} Errands: {TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_COMPULSORY
- Interface{Name}'s Current Errand: {Errand}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_DESC_ACTIVE
- Interface{Name} could work on {Errand}, but it's not their top priority right nowSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_DESC_INACTIVE
- Interface{Description} {Errand} is an Emergency errand and so will be performed before all Regular and Personal errands Total Priority: {TotalPriority} • Emergency : {ClassPriority} • This {Building}'s Priority: {BuildingPriority} • All {BestGroup} Errands: {TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_EMERGENCY
- Interface{IdleDescription} Duplicants will only {Errand} when there is nothing else for them to do Total Priority: {TotalPriority} • Idle: {ClassPriority} • All {BestGroup} Errands: {TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_IDLE
- Interface{Name} is currently IdleSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_IDLEDESC_ACTIVE
- Interface{Name} could become Idle when all other errands are canceled or completedSTRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_IDLEDESC_INACTIVE
- Interface--STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_NA
- Interface{Description} Errand Type: {Groups} Total Priority: {TotalPriority} • {Name}'s {BestGroup} Priority: {PersonalPriorityValue} ({PersonalPriority}) • This {Building}'s Priority: {BuildingPriority} • All {BestGroup} Errands: {TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_NORMAL
- Interface{Description} {Errand} is a Personal Needs errand and so will be performed before all Regular errands Total Priority: {TotalPriority} • Personal Needs: {ClassPriority} • All {BestGroup} Errands: {TypePriority}STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_PERSONAL