Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceFully Grown These plants have reached maturation Select the Harvest Tool {Hotkey/Harvest} to batch harvestSTRINGS.UI.OVERLAYS.CROP.TOOLTIPS.FULLY_GROWN
- InterfaceGrowing These plants are thriving in their current conditionsSTRINGS.UI.OVERLAYS.CROP.TOOLTIPS.GROWING
- InterfaceHalted Growth Substandard conditions prevent these plants from growingSTRINGS.UI.OVERLAYS.CROP.TOOLTIPS.GROWTH_HALTED
- InterfaceFarming OverlaySTRINGS.UI.OVERLAYS.CROPS.BUTTON
- InterfaceFARMING OVERLAYSTRINGS.UI.OVERLAYS.CROPS.NAME
- InterfaceDecor OverlaySTRINGS.UI.OVERLAYS.DECOR.BUTTON
- Interface{0}'s OutfitSTRINGS.UI.OVERLAYS.DECOR.CLOTHING
- Interface{0}'s Outfit (Shabby Dresser)STRINGS.UI.OVERLAYS.DECOR.CLOTHING_TRAIT_DECORDOWN
- Interface{0}'s Outfit (Innately Stylish)STRINGS.UI.OVERLAYS.DECOR.CLOTHING_TRAIT_DECORUP
- InterfaceDebrisSTRINGS.UI.OVERLAYS.DECOR.CLUTTER
- Interface({0})STRINGS.UI.OVERLAYS.DECOR.COUNT
- Interface{0} {1} {2}STRINGS.UI.OVERLAYS.DECOR.ENTRY
- InterfaceNegative Value:STRINGS.UI.OVERLAYS.DECOR.HEADER_NEGATIVE
- InterfacePositive Value:STRINGS.UI.OVERLAYS.DECOR.HEADER_POSITIVE
- InterfacePositive DecorSTRINGS.UI.OVERLAYS.DECOR.HIGHDECOR
- InterfaceDECORSTRINGS.UI.OVERLAYS.DECOR.HOVERTITLE
- InterfaceLightingSTRINGS.UI.OVERLAYS.DECOR.LIGHTING
- InterfaceNegative DecorSTRINGS.UI.OVERLAYS.DECOR.LOWDECOR
- Interface{0}{1} (Maximum Decor)STRINGS.UI.OVERLAYS.DECOR.MAXIMUM_DECOR
- InterfaceDECOR OVERLAYSTRINGS.UI.OVERLAYS.DECOR.NAME
- InterfacePositive Decor Area with sufficient Decor values * Lighting and aesthetically pleasing buildings increase decorSTRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.HIGHDECOR
- InterfaceNegative Decor Area with insufficient Decor values * Resources on the floor are considered "debris" and will decrease decorSTRINGS.UI.OVERLAYS.DECOR.TOOLTIPS.LOWDECOR
- InterfaceTotal Decor: STRINGS.UI.OVERLAYS.DECOR.TOTAL
- Interface{0}{1}STRINGS.UI.OVERLAYS.DECOR.VALUE
- Interface{0}{1}STRINGS.UI.OVERLAYS.DECOR.VALUE_ZERO
- InterfaceGerm OverlaySTRINGS.UI.OVERLAYS.DISEASE.BUTTON
- Interface {0}: {1}STRINGS.UI.OVERLAYS.DISEASE.CONTAINER_FORMAT
- Interface{1} [{0}]<color=#{2}></color>STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT
- Interface{1} [{0}]STRINGS.UI.OVERLAYS.DISEASE.DISEASE_FORMAT_NO_COLOR
- Interface{0}<color=#{1}></color>STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT
- Interface{0}STRINGS.UI.OVERLAYS.DISEASE.DISEASE_NAME_FORMAT_NO_COLOR
- Interface1mSTRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.MAX_LABEL
- Interface0STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.MIN_LABEL
- InterfaceDisinfect At:STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.THRESHOLD_PREFIX
- InterfaceAutomatically disinfect any building with more than {NumberOfGerms} germs.STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.TOOLTIP
- InterfaceAutomatic building disinfection disabled.STRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.TOOLTIP_DISABLED
- InterfaceGermsSTRINGS.UI.OVERLAYS.DISEASE.DISINFECT_THRESHOLD_DIAGRAM.UNITS
- InterfaceGermSTRINGS.UI.OVERLAYS.DISEASE.HOVERTITLE
- InterfaceGerm SourceSTRINGS.UI.OVERLAYS.DISEASE.INFECTION_SOURCE
- InterfaceGerm Source Areas where germs are produced • Placing Wash Basins or Hand Sanitizers near these areas may prevent disease spreadSTRINGS.UI.OVERLAYS.DISEASE.INFECTION_SOURCE_TOOLTIP
- InterfaceGERM OVERLAYSTRINGS.UI.OVERLAYS.DISEASE.NAME
- InterfaceZero surface germsSTRINGS.UI.OVERLAYS.DISEASE.NO_DISEASE
- InterfacePower OverlaySTRINGS.UI.OVERLAYS.ELECTRICAL.BUTTON
- InterfaceEnergy from the Left Outlet is used by the Right OutletSTRINGS.UI.OVERLAYS.ELECTRICAL.DIAGRAM_HEADER
- InterfaceBUILDING POWERSTRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND1
- InterfaceConsumerSTRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND2
- InterfaceProducerSTRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND3
- InterfaceCIRCUIT POWER HEALTHSTRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND4
- InterfaceInactiveSTRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND5
- InterfaceSafeSTRINGS.UI.OVERLAYS.ELECTRICAL.LEGEND6