Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceMorale: {0}STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FOOD_MORALE
- InterfaceQuality: {0}STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.FOOD_QUALITY
- InterfaceThis plant takes {0} to growSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME
- InterfaceThis plant initially takes {0} to grow, but only {1} to mature after first harvestSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME_REGROWTH
- InterfaceThis plant takes {0} to growSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.GROWTHTIME_SIMPLE
- InterfaceThis plant requires {1} of {0} for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_FERTILIZER
- InterfaceThis plant requires Gas pressures above {0} for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_PRESSURE
- InterfaceThis plant requires internal Temperature between {0} and {1} for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.IDEAL_TEMPERATURE
- InterfaceThis plant takes {0} to mature again once replantedSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.INITIALGROWTHTIME
- InterfaceDistribution of meteor types in this showerSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.METEOR_SHOWER_SINGLE_METEOR_PERCENTAGE_TOOLTIP
- Interface Growing near its maximum radiation increases the chance of mutant seeds being producedSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.MUTANT_SEED_TOOLTIP
- InterfaceThis plant will not produce seeds of its own due to changes to its DNASTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.MUTANT_STERILE
- InterfaceThis plant takes {0} to mature again once harvestedSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REGROWTHTIME
- InterfaceThis plant requires {1} {0} for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRESFERTILIZER
- InterfaceThis plant must be submerged in one of the following gases: {0}STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_ATMOSPHERE
- InterfaceThis plant must be submerged in one of the following liquids: {0}STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_ATMOSPHERE_LIQUID
- InterfaceThis plant must be submerged in one of the following gases or liquids: {0}STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_ATMOSPHERE_MIXED
- InterfaceThis plant requires complete darknessSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_DARKNESS
- InterfaceThis plant requires a Light source bathing it in at least {Lux}STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_LIGHT
- InterfaceThis plant will stop growing if exposed to more than {MaxRads} of RadiationSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_NO_MIN_RADIATION
- InterfaceThis plant must be tended by a Critter to growSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_POLLINATION
- InterfaceAmbient Gas pressure must be at least {0} for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_PRESSURE
- InterfaceThis plant will only grow if it has between {MinRads} and {MaxRads} of RadiationSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_RADIATION
- InterfaceThis plant must be housed in a Planter Box, Farm Tile, or Hydroponic Farm farm to grow domesticallySTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_RECEPTACLE
- InterfaceThis plant must be fully submerged in Liquid for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_SUBMERSION
- InterfaceInternal Temperature must be between {0} and {1} for basic growthSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.REQUIRES_TEMPERATURE
- InterfaceMay be replanted, but will produce no further SeedsSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_DIG_ONLY
- InterfaceYields new Seeds on the final harvest of its life cycleSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FINAL_HARVEST
- InterfaceConsuming this plant's fruit will yield new SeedsSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_FRUIT
- InterfaceHarvesting this plant will yield new SeedsSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_PRODUCTION_HARVEST
- InterfaceThis seed must be planted in a downward facing plot Press [O] while building farm plots to rotate themSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_CEILING
- InterfaceThis seed must be planted in a side facing plot Press [O] while building farm plots to rotate themSTRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_WALL
- InterfaceWHEN: {0}STRINGS.UI.GAMEPLAY_EVENT_INFO_SCREEN.WHEN
- InterfaceWHERE: {0}STRINGS.UI.GAMEPLAY_EVENT_INFO_SCREEN.WHERE
- InterfaceThe machine attempted to alter this Duplicant, but there's no improving on perfection. {0} already has all positive traits!STRINGS.UI.GENESHUFFLERMESSAGE.BODY_FAILURE
- InterfaceWhew! {0}'s brain is still vibrating, but they've never felt better! {0} acquired the {1} trait. {1}: {2}STRINGS.UI.GENESHUFFLERMESSAGE.BODY_SUCCESS
- InterfaceDISMISSSTRINGS.UI.GENESHUFFLERMESSAGE.DISMISSBUTTON
- InterfaceNEURAL VACILLATION COMPLETESTRINGS.UI.GENESHUFFLERMESSAGE.HEADER
- InterfaceBACKSTRINGS.UI.IMMIGRANTSCREEN.BACK
- InterfaceCancelSTRINGS.UI.IMMIGRANTSCREEN.CANCELBUTTON
- InterfaceAvailable: {0}STRINGS.UI.IMMIGRANTSCREEN.CARE_PACKAGE_CURRENT_AMOUNT
- Interface{0} x {1}STRINGS.UI.IMMIGRANTSCREEN.CARE_PACKAGE_ELEMENT_COUNT
- Interfacex {0}STRINGS.UI.IMMIGRANTSCREEN.CARE_PACKAGE_ELEMENT_COUNT_ONLY
- Interface{0} of {1}STRINGS.UI.IMMIGRANTSCREEN.CARE_PACKAGE_ELEMENT_QUANTITY
- InterfaceThe Printing Pod will need time to recharge if I reject these Printables.STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONBODY
- InterfaceReject All Printables?STRINGS.UI.IMMIGRANTSCREEN.CONFIRMATIONTITLE
- InterfaceA colony named "{0}" already existsSTRINGS.UI.IMMIGRANTSCREEN.DUPLICATE_COLONY_NAME
- InterfaceEMBARKSTRINGS.UI.IMMIGRANTSCREEN.EMBARK
- InterfaceSelect a BlueprintSTRINGS.UI.IMMIGRANTSCREEN.IMMIGRANTSCREENTITLE
- InterfaceNAME THE COLONYSTRINGS.UI.IMMIGRANTSCREEN.NAME_YOUR_COLONY