Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceDefault radiation settingsSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.DEFAULT.TOOLTIP
- InterfaceRadiation Shielded (Difficulty Down)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.EASIER.ATTRIBUTE_MODIFIER_NAME
- InterfaceHealthy GlowSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.EASIER.NAME
- InterfaceDuplicants are more resistant to radiation exposure than usualSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.EASIER.TOOLTIP
- InterfaceRadiation Protection (Lowest Difficulty)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.EASIEST.ATTRIBUTE_MODIFIER_NAME
- InterfaceNuke-ProofSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.EASIEST.NAME
- InterfaceDuplicants could bathe in radioactive waste and not even noticeSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.EASIEST.TOOLTIP
- InterfaceRadiation Vulnerable (Difficulty Up)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.HARDER.ATTRIBUTE_MODIFIER_NAME
- InterfaceToxic PositivitySTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.HARDER.NAME
- InterfaceDuplicants are more sensitive to radiation exposure than usualSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.HARDER.TOOLTIP
- InterfaceSuper Radiation (Highest Difficulty)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.HARDEST.ATTRIBUTE_MODIFIER_NAME
- InterfaceCritical MassSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.HARDEST.NAME
- InterfaceDuplicants feel ill at the merest mention of radiation...and may never truly recoverSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.LEVELS.HARDEST.TOOLTIP
- InterfaceRadiationSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.NAME
- InterfaceAffects how susceptible Duplicants are to radiation sicknessSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.RADIATION.TOOLTIP
- InterfaceDisabledSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.DISABLED.NAME
- InterfaceUnchecked: Sandbox Mode is turned off (Default)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.DISABLED.TOOLTIP
- InterfaceEnabledSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.ENABLED.NAME
- InterfaceChecked: Sandbox Mode is turned onSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.LEVELS.ENABLED.TOOLTIP
- InterfaceSandbox ModeSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.NAME
- InterfaceManipulate and customize the simulation with tools that ignore regular game constraintsSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SANDBOXMODE.TOOLTIP
- InterfaceDisabledSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.LEVELS.DISABLED.NAME
- InterfaceUnchecked: This colony will be a local saveSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.LEVELS.DISABLED.TOOLTIP
- InterfaceEnabledSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.LEVELS.ENABLED.NAME
- InterfaceChecked: This colony will be a cloud save (Default)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.LEVELS.ENABLED.TOOLTIP
- InterfaceSave To CloudSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.NAME
- InterfaceThis colony will be created in the cloud saves folder, and synced by the game platform.STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.TOOLTIP
- InterfaceThis can be changed later with the colony management options in the load screen, from the main menu.STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.TOOLTIP_EXTRA
- InterfaceThis colony will be created in the local saves folder. It will not be a cloud save and will not be synced by the game platform.STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.SAVETOCLOUD.TOOLTIP_LOCAL
- InterfaceStingySTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.LEVELS.FEW.NAME
- InterfaceNot zero, but not a lotSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.LEVELS.FEW.TOOLTIP
- InterfaceOodlesSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.LEVELS.LOTS.NAME
- InterfacePlenty of story traits to go aroundSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.LEVELS.LOTS.TOOLTIP
- InterfaceZilchSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.LEVELS.NONE.NAME
- InterfaceZero story traits. Zip. Nada. NoneSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.LEVELS.NONE.TOOLTIP
- InterfaceStory TraitsSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.NAME
- InterfaceDetermines the number of story traits spawnedSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STORY_TRAIT_COUNT.TOOLTIP
- InterfaceDefaultSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DEFAULT.NAME
- InterfaceDefault stress change rateSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DEFAULT.TOOLTIP
- InterfaceFrankly Depressing (Highest Difficulty)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED.ATTRIBUTE_MODIFIER_NAME
- InterfaceFrankly DepressingSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED.NAME
- InterfaceThese Duplicants were never taught coping mechanisms... they're devastated by stress as a resultSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.DOOMED.TOOLTIP
- InterfaceCloud Nine (No Stress)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.INDOMITABLE.ATTRIBUTE_MODIFIER_NAME
- InterfaceCloud NineSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.INDOMITABLE.NAME
- InterfaceA strong emotional support system makes these Duplicants impervious to all stressSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.INDOMITABLE.TOOLTIP
- InterfaceChipper (Difficulty Down)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.OPTIMISTIC.ATTRIBUTE_MODIFIER_NAME
- InterfaceChipperSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.OPTIMISTIC.NAME
- InterfaceDuplicants gain stress slower than usualSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.OPTIMISTIC.TOOLTIP
- InterfaceGlum (Difficulty Up)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.PESSIMISTIC.ATTRIBUTE_MODIFIER_NAME
- InterfaceGlumSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.STRESS.LEVELS.PESSIMISTIC.NAME