Game text
Game interfaceCategory
Game interface
Results: 20,875
- InterfaceTarget DetailsSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.SELECTED_CLUSTER_TRAITS_HEADER
- InterfaceShuffleSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.SHUFFLE
- InterfaceReroll World Seed This will shuffle the layout of your world and the geographical traits listed belowSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.SHUFFLETOOLTIP
- InterfaceThis world's seed is predetermined. It cannot be changedSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.SHUFFLETOOLTIP_DISABLED
- InterfaceRandomize Story Traits This will select a comfortable number of story traits for the starting asteroidSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.SHUFFLE_STORY_TRAITS_TOOLTIP
- Interface1 TraitSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.SINGLE_TRAIT
- InterfaceStart GameSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.START_GAME
- InterfaceImmediate SurroundingsSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.START_SITE
- InterfaceStory TraitsSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.STORY_TRAITS_HEADER
- InterfaceCHOOSE A DESTINATIONSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.TITLE
- InterfaceUnstable!STRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.TOO_MANY_TRAITS_WARNING
- InterfaceSqueezing this many story traits into this asteroid may cause worldgen to fail Consider lowering the number of story traits or changing the selected asteroidSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.TOO_MANY_TRAITS_WARNING_TOOLTIP
- InterfaceWorld TraitsSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.TRAITS_HEADER
- Interface{0} TraitsSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.TRAIT_COUNT
- InterfaceCustomize selection in the Story Traits tabSTRINGS.UI.FRONTEND.COLONYDESTINATIONSCREEN.TRAIT_COUNT_TOOLTIP
- InterfaceAutosave frequency:STRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.AUTOSAVE_FREQUENCY
- InterfaceEvery: {0} cycle(s)STRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.AUTOSAVE_FREQUENCY_DESCRIPTION
- InterfaceNeverSTRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.AUTOSAVE_NEVER
- InterfaceNote: These values are configured per save fileSTRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.DESCRIPTION
- InterfaceDisabledSTRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.TIMELAPSE_DISABLED_DESCRIPTION
- InterfaceTimelapse resolution:STRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.TIMELAPSE_RESOLUTION
- Interface{0}x{1}STRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.TIMELAPSE_RESOLUTION_DESCRIPTION
- InterfaceCOLONY SAVE OPTIONSSTRINGS.UI.FRONTEND.COLONY_SAVE_OPTIONS_SCREEN.TITLE
- InterfaceDefaultSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.DEFAULT.NAME
- InterfaceDefault wattageSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.DEFAULT.TOOLTIP
- InterfaceEnergy EfficientSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.EASY.NAME
- InterfaceThese Duplicants consume less power than usualSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.EASY.TOOLTIP
- InterfacePower HungrySTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.HARD.NAME
- InterfaceThese Duplicants have an increased appetite for powerSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.HARD.TOOLTIP
- InterfaceAnalogSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.VERYEASY.NAME
- InterfaceThese Bionic Duplicants run on old-school enthusiasm, and barely consume power at allSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.VERYEASY.TOOLTIP
- InterfaceEnergy VampireSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.VERYHARD.NAME
- InterfaceThese Bionic Duplicants drain batteries like it's their only jobSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.LEVELS.VERYHARD.TOOLTIP
- InterfaceBionic WattageSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.NAME
- InterfaceAdjusts Bionic Duplicants' baseline power consumptionSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.BIONICPOWERUSE.TOOLTIP
- InterfaceDefaultSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.DEFAULT.NAME
- InterfaceDefault calorie burn rateSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.DEFAULT.TOOLTIP
- InterfaceTummyless (No Hunger)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.DISABLED.ATTRIBUTE_MODIFIER_NAME
- InterfaceTummylessSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.DISABLED.NAME
- InterfaceThese Duplicants were printed without tummies and need no food at allSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.DISABLED.TOOLTIP
- InterfaceFasting (Difficulty Down)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.EASY.ATTRIBUTE_MODIFIER_NAME
- InterfaceFastingSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.EASY.NAME
- InterfaceDuplicants burn calories slowly and get by with fewer mealsSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.EASY.TOOLTIP
- InterfaceRumbly Tummies (Difficulty Up)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.HARD.ATTRIBUTE_MODIFIER_NAME
- InterfaceRumbly TummiesSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.HARD.NAME
- InterfaceDuplicants burn calories quickly and require more feeding than usualSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.HARD.TOOLTIP
- InterfaceRavenous (Highest Difficulty)STRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.VERYHARD.ATTRIBUTE_MODIFIER_NAME
- InterfaceRavenousSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.VERYHARD.NAME
- InterfaceYour Duplicants are on a see-food diet... They see food and they eat itSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.LEVELS.VERYHARD.TOOLTIP
- InterfaceHungerSTRINGS.UI.FRONTEND.CUSTOMGAMESETTINGSSCREEN.SETTINGS.CALORIE_BURN.NAME