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Game interface
Results: 20,875
- MessagesThese resources have become available:STRINGS.MISC.NOTIFICATIONS.AVAILABLE.TOOLTIP
- MessagesFlight Path ObstructedSTRINGS.MISC.NOTIFICATIONS.BADROCKETPATH.NAME
- MessagesA rocket's flight path has been interrupted by a new astronomical discovery. Open the Starmap Screen {Hotkey/ManageStarmap} to reassign rocket pathsSTRINGS.MISC.NOTIFICATIONS.BADROCKETPATH.TOOLTIP
- Messages• I can use {Hotkey/PanLeft} and {Hotkey/PanRight} to pan my view left and right, and {Hotkey/PanUp} and {Hotkey/PanDown} to pan up and down. • {Hotkey/ZoomIn} lets me zoom in, and {Hotkey/ZoomOut} zooms out. • {Hotkey/CameraHome} returns my view to the Printing Pod. • I can speed or slow my perception of time using the top left corner buttons, or by pressing {Hotkey/SpeedUp} or {Hotkey/SlowDown}. Pressing {Hotkey/TogglePause} will pause the flow of time entirely. • I'll keep records of everything I discover in my personal DATABASE {Hotkey/ManageDatabase} to refer back to if I forget anythSTRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODY
- Messages• I can use {Hotkey/AnalogCamera} to pan my view. • {Hotkey/ZoomIn} lets me zoom in, and {Hotkey/ZoomOut} zooms out. • I can speed or slow my perception of time using the top left corner buttons, or by pressing {Hotkey/CycleSpeed}. Pressing {Hotkey/TogglePause} will pause the flow of time entirely. • I'll keep records of everything I discover in my personal DATABASE {Hotkey/ManageDatabase} to refer back to if I forget anything important.STRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.MESSAGEBODYALT
- MessagesTutorial: Basic ControlsSTRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.NAME
- MessagesNotes on using my HUDSTRINGS.MISC.NOTIFICATIONS.BASICCONTROLS.TOOLTIP
- MessagesWhen Duplicants come into contact with various Germs, they'll need to expend points of Immunity to resist them and remain healthy. If repeated exposes causes their Immunity to drop to 0%, they'll be unable to resist germs and will contract the next disease they encounter. Doors with Access Permissions can be built from the BASE TAB [1] of the Build menu to block Duplicants from entering biohazardous areas while they recover their spent immunity points.STRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.MESSAGEBODY
- MessagesTutorial: Immune SystemsSTRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.NAME
- MessagesNotes on keeping Duplicants in peak healthSTRINGS.MISC.NOTIFICATIONS.BEING_INFECTED.TOOLTIP
- MessagesBionic Duplicants require Power Banks to function. Bionic Duplicants who run out of Power will become incapacitated and require another Duplicant to reboot them. Basic power banks can be made at the Crafting Station.STRINGS.MISC.NOTIFICATIONS.BIONICBATTERY.MESSAGEBODY
- MessagesTutorial: Powering BionicsSTRINGS.MISC.NOTIFICATIONS.BIONICBATTERY.NAME
- MessagesNotes on Duplicant power bank needsSTRINGS.MISC.NOTIFICATIONS.BIONICBATTERY.TOOLTIP
- MessagesLiquid DamageSTRINGS.MISC.NOTIFICATIONS.BIONICLIQUIDDAMAGE.NAME
- MessagesThis Duplicant stepped in liquid and damaged their bionic systems!STRINGS.MISC.NOTIFICATIONS.BIONICLIQUIDDAMAGE.TOOLTIP
- MessagesBionic Duplicants with insufficient Gear Oil will slow down significantly to avoid grinding their gears. I can keep them running smoothly by supplying Gear Balm, or by building a Lubrication Station from the Medicine Tab {Hotkey/Plan8}.STRINGS.MISC.NOTIFICATIONS.BIONICOIL.MESSAGEBODY
- MessagesTutorial: Oiling BionicsSTRINGS.MISC.NOTIFICATIONS.BIONICOIL.NAME
- MessagesNotes on keeping Bionics working efficientlySTRINGS.MISC.NOTIFICATIONS.BIONICOIL.TOOLTIP
- MessagesMy new Bionic Duplicant has built-in programming that they've shared with the colony. New buildings have become available: • {0}STRINGS.MISC.NOTIFICATIONS.BIONICRESEARCHUNLOCK.MESSAGEBODY
- MessagesResearch DiscoveredSTRINGS.MISC.NOTIFICATIONS.BIONICRESEARCHUNLOCK.NAME
- Messages{0} research discovered!STRINGS.MISC.NOTIFICATIONS.BIONICRESEARCHUNLOCK.TOOLTIP
- MessagesBuilding brokenSTRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.NAME
- MessagesThese buildings have taken significant damage and are nonfunctional:STRINGS.MISC.NOTIFICATIONS.BROKENMACHINE.TOOLTIP
- MessagesDamage: OverheatedSTRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.NAME
- MessagesExtreme heat is damaging these buildings:STRINGS.MISC.NOTIFICATIONS.BUILDINGOVERHEATED.TOOLTIP
- MessagesBuilding meltedSTRINGS.MISC.NOTIFICATIONS.BUILDING_MELTED.NAME
- MessagesExtreme heat has melted these buildings:STRINGS.MISC.NOTIFICATIONS.BUILDING_MELTED.TOOLTIP
- MessagesCircuit OverloadedSTRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.NAME
- MessagesThese Wires melted due to excessive current demands on their circuitsSTRINGS.MISC.NOTIFICATIONS.CIRCUIT_OVERLOADED.TOOLTIP
- MessagesI've added a new log entry to my DatabaseSTRINGS.MISC.NOTIFICATIONS.CODEXUNLOCK.MESSAGEBODY
- MessagesNew Log EntrySTRINGS.MISC.NOTIFICATIONS.CODEXUNLOCK.NAME
- MessagesI've added a new log entry to my DatabaseSTRINGS.MISC.NOTIFICATIONS.CODEXUNLOCK.TOOLTIP
- MessagesColony LostSTRINGS.MISC.NOTIFICATIONS.COLONYLOST.NAME
- MessagesAll Duplicants are dead or incapacitatedSTRINGS.MISC.NOTIFICATIONS.COLONYLOST.TOOLTIP
- MessagesColony Achievement earnedSTRINGS.MISC.NOTIFICATIONS.COLONY_ACHIEVEMENT_EARNED.NAME
- MessagesThe colony has earned a new achievement.STRINGS.MISC.NOTIFICATIONS.COLONY_ACHIEVEMENT_EARNED.TOOLTIP
- MessagesDuplicants crushedSTRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.NAME
- MessagesThese Duplicants have been crushed:STRINGS.MISC.NOTIFICATIONS.DEATH_CRUSHED.TOOLTIP
- MessagesDuplicants have succumbed to diseaseSTRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.NAME
- MessagesThese Duplicants died from an untreated Disease:STRINGS.MISC.NOTIFICATIONS.DEATH_DISEASE.TOOLTIP
- MessagesDuplicants have drownedSTRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.NAME
- MessagesThese Duplicants have drowned:STRINGS.MISC.NOTIFICATIONS.DEATH_DROWNED.TOOLTIP
- MessagesDuplicants have been entombedSTRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.NAME
- MessagesThese Duplicants are trapped and need assistance:STRINGS.MISC.NOTIFICATIONS.DEATH_ENTOUMBED.TOOLTIP
- MessagesDuplicants splatteredSTRINGS.MISC.NOTIFICATIONS.DEATH_FELL.NAME
- MessagesThese Duplicants fell to their deaths:STRINGS.MISC.NOTIFICATIONS.DEATH_FELL.TOOLTIP
- MessagesDuplicants have frozenSTRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.NAME
- MessagesThese Duplicants died from extremely low Temperatures:STRINGS.MISC.NOTIFICATIONS.DEATH_FROZENSOLID.TOOLTIP
- MessagesDuplicants have overheatedSTRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.NAME
- MessagesThese Duplicants died from extreme Heat:STRINGS.MISC.NOTIFICATIONS.DEATH_OVERHEATING.TOOLTIP