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Game interface
Results: 20,875
- CreaturesHappinessSTRINGS.CREATURES.STATS.HAPPINESS.NAME
- CreaturesHigh Happiness increases a critter's productivity and indirectly improves their Egg laying rates It also provides the satisfaction in knowing they're living a good little critter lifeSTRINGS.CREATURES.STATS.HAPPINESS.TOOLTIP
- CreaturesHigh Happiness increases a critter's productivity and enables them to produce Light It also indirectly improves their Egg laying ratesSTRINGS.CREATURES.STATS.HAPPINESS.TOOLTIP_LUX
- CreaturesHealthSTRINGS.CREATURES.STATS.HEALTH.NAME
- CreaturesIlluminationSTRINGS.CREATURES.STATS.ILLUMINATION.NAME
- CreaturesIncubationSTRINGS.CREATURES.STATS.INCUBATION.NAME
- CreaturesEggs hatch into brand new Critters at the end of their incubation periodSTRINGS.CREATURES.STATS.INCUBATION.TOOLTIP
- CreaturesAbsorbingSTRINGS.CREATURES.STATS.IRRIGATION.ABSORBING_MODIFIER
- CreaturesConsumingSTRINGS.CREATURES.STATS.IRRIGATION.CONSUME_MODIFIER
- CreaturesIrrigationSTRINGS.CREATURES.STATS.IRRIGATION.NAME
- Creatures{0}: {1} Next harvest in {2}STRINGS.CREATURES.STATS.MATURITY.AMOUNT_DESC_FMT
- CreaturesDomestic Growth RateSTRINGS.CREATURES.STATS.MATURITY.GROWING
- CreaturesWild Growth RateSTRINGS.CREATURES.STATS.MATURITY.GROWINGWILD
- CreaturesGrowth ProgressSTRINGS.CREATURES.STATS.MATURITY.NAME
- CreaturesGrowth Progress STRINGS.CREATURES.STATS.MATURITY.TOOLTIP
- CreaturesPredicted Maturation: {0}STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING
- CreaturesPredicted Maturation Time: {0} Next harvest occurs in approximately {1}STRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWING_CROP
- CreaturesGrowth paused while plant awaits harvestSTRINGS.CREATURES.STATS.MATURITY.TOOLTIP_GROWN
- CreaturesPoor conditions have halted this plant's growthSTRINGS.CREATURES.STATS.MATURITY.TOOLTIP_STALLED
- Creatures{0} SupplySTRINGS.CREATURES.STATS.MILKPRODUCTION.DISPLAYED_NAME
- CreaturesBrackene SupplySTRINGS.CREATURES.STATS.MILKPRODUCTION.NAME
- CreaturesThe amount of time required for this critter to replenish its natural reserves of {0}STRINGS.CREATURES.STATS.MILKPRODUCTION.TOOLTIP
- CreaturesMoistureSTRINGS.CREATURES.STATS.MOISTURE.NAME
- CreaturesAt 0% Moisture, this critter will die Moisture can be restored by submerging the critter in LiquidSTRINGS.CREATURES.STATS.MOISTURE.TOOLTIP
- CreaturesLight • Minimum: {LUX}STRINGS.CREATURES.STATS.PHOTOSYNTHESIS.NAME
- CreaturesThis plant requires at least {LUX} of Light to produce OxygenSTRINGS.CREATURES.STATS.PHOTOSYNTHESIS.TOOLTIP
- CreaturesFreshnessSTRINGS.CREATURES.STATS.ROT.NAME
- CreaturesFood items become stale at fifty percent Freshness, and rot at zero percentSTRINGS.CREATURES.STATS.ROT.TOOLTIP
- CreaturesAntler GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.ANTLER
- CreaturesCrest GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.CROWN
- CreaturesFeather GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.FEATHER
- CreaturesFur GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.FUR
- CreaturesOre GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.IRON
- CreaturesScale GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.NAME
- CreaturesScale GrowthSTRINGS.CREATURES.STATS.SCALEGROWTH.SCALE
- CreaturesWhen growth reaches 100%, this critter can be shorn for {0}STRINGS.CREATURES.STATS.SCALEGROWTH.TOOLTIP
- CreaturesThermal Conductivity BarrierSTRINGS.CREATURES.STATS.THERMALCONDUCTIVITYBARRIER.NAME
- CreaturesThick Conductivity Barriers increase the time it takes an object to heat up or cool downSTRINGS.CREATURES.STATS.THERMALCONDUCTIVITYBARRIER.TOOLTIP
- CreaturesViabilitySTRINGS.CREATURES.STATS.VIABILITY.NAME
- CreaturesEggs will lose Viability over time when exposed to poor environmental conditions At 0% Viability a critter egg will crack and produce a Raw Egg and Egg ShellSTRINGS.CREATURES.STATS.VIABILITY.TOOLTIP
- CreaturesWildnessSTRINGS.CREATURES.STATS.WILDNESS.NAME
- CreaturesAt 0% Wildness a critter becomes Tame, increasing its Metabolism and requiring regular care from Duplicants Duplicants must possess the Critter Ranching skill to care for crittersSTRINGS.CREATURES.STATS.WILDNESS.TOOLTIP
- CreaturesGetting CozySTRINGS.CREATURES.STATUSITEMS.AIRBORNECRITTERCONDO.INTERACTING.NAME
- CreaturesThis critter is nesting in an airborne critter condo It's like a mini vacation!STRINGS.CREATURES.STATUSITEMS.AIRBORNECRITTERCONDO.INTERACTING.TOOLTIP
- CreaturesHeading for Airborne Critter CondoSTRINGS.CREATURES.STATUSITEMS.AIRBORNECRITTERCONDO.MOVINGTO.NAME
- CreaturesThis critter is making its way to an unoccupied airborne critter condoSTRINGS.CREATURES.STATUSITEMS.AIRBORNECRITTERCONDO.MOVINGTO.TOOLTIP
- CreaturesSuffocatingSTRINGS.CREATURES.STATUSITEMS.AQUATICCREATURESUFFOCATING.NAME
- CreaturesThis critter cannot breathe outside of Liquid! Time until death: {0}STRINGS.CREATURES.STATUSITEMS.AQUATICCREATURESUFFOCATING.TOOLTIP
- Creatures • PressureSTRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOHIGH.NAME
- CreaturesGrowth will resume when air pressure is between {low_mass} and {high_mass}STRINGS.CREATURES.STATUSITEMS.ATMOSPHERICPRESSURETOOHIGH.TOOLTIP