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- Colony achievements- ALERT -STRINGS.COLONY_ACHIEVEMENTS.PRE_VICTORY_MESSAGE_HEADER
- Colony achievementsIn exploring this corner of the universe we have found and assembled a collection of artifacts from another civilization. Studying these artifacts can give us a greater understanding of who we are and where we come from. Only by learning about the past can we build a brighter future, one where we learn from the mistakes of our predecessors.STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.MESSAGE_BODY
- Colony achievementsDLC1STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.MESSAGE_BODY_DLC1
- Colony achievementsLINK TO OUR PASTSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.MESSAGE_TITLE
- Colony achievementsDLC1STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.MESSAGE_TITLE_DLC1
- Colony achievementsArtifactsSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.MYLOGNAME
- Colony achievementsCosmic ArchaeologySTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.NAME
- Colony achievementsEstablish several coloniesSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.REQUIREMENTS.SEVERAL_COLONIES
- Colony achievementsEstablish colonies on {count} asteroids by building and activating Mini-PodsSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.REQUIREMENTS.SEVERAL_COLONIES_DESCRIPTION
- Colony achievementsStudy {artifactCount} Terrestrial ArtifactsSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.REQUIREMENTS.STUDY_ARTIFACTS
- Colony achievementsStudy {artifactCount} Terrestrial Artifacts at the Artifact Analysis StationSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.REQUIREMENTS.STUDY_ARTIFACTS_DESCRIPTION
- Colony achievementsStudy {artifactCount} Space ArtifactsSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.REQUIREMENTS.STUDY_SPACE_ARTIFACTS
- Colony achievementsStudy {artifactCount} Space Artifacts at the Artifact Analysis StationSTRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.REQUIREMENTS.STUDY_SPACE_ARTIFACTS_DESCRIPTION
- Colony achievementsOur homeworld in this universe is gone, replaced by the skeleton of a planet and a wound in the sky... But I hold out hope that other worlds exist out there, tucked away in other dimensions.STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.VIDEO_TEXT.FIRST
- Colony achievementsI sent my Duplicant through the Temporal Tear carrying that hope on their shoulders... Perhaps one day they'll find a place to call home, and begin a thriving colony all their own.STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.VIDEO_TEXT.SECOND
- Colony achievementsDLC1STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.VIDEO_TEXT_DLC1.FIRST
- Colony achievementsDLC1STRINGS.COLONY_ACHIEVEMENTS.STUDY_ARTIFACTS.VIDEO_TEXT_DLC1.SECOND
- Colony achievementsFew civilizations throughout time have had the privilege of understanding their origins. The one thing that matters is that we are here now, and we make the best of the world we've been given. I am proud to say... This asteroid is our home.STRINGS.COLONY_ACHIEVEMENTS.THRIVING.MESSAGE_BODY
- Colony achievementsTHIS IS OUR HOMESTRINGS.COLONY_ACHIEVEMENTS.THRIVING.MESSAGE_TITLE
- Colony achievementsThis Is Our HomeSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.MYLOGNAME
- Colony achievementsHome Sweet HomeSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.NAME
- Colony achievementsBuild a Great MonumentSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.BUILT_MONUMENT
- Colony achievementsBuild all three sections of a Great Monument to mark the colony as your homeSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.BUILT_MONUMENT_DESCRIPTION
- Colony achievementsSurvive {0} CyclesSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.MINIMUM_CYCLE
- Colony achievementsThe colony must survive a minimum of {0} cyclesSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.MINIMUM_CYCLE_DESCRIPTION
- Colony achievementsPrint {0} DuplicantsSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.MINIMUM_DUPLICANTS
- Colony achievementsThe colony must have {0} or more living DuplicantsSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.MINIMUM_DUPLICANTS_DESCRIPTION
- Colony achievementsMaintain {0} MoraleSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.MINIMUM_MORALE
- Colony achievementsAll Duplicants must have Morale of 16 or higherSTRINGS.COLONY_ACHIEVEMENTS.THRIVING.REQUIREMENTS.MINIMUM_MORALE_DESCRIPTION
- Colony achievementsFew civilizations throughout time have had the privilege of understanding their origins.STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.FIRST
- Colony achievementsThe only thing that matters is that we are here now, and we make the best of the world we've been given. I am proud to say...STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.SECOND
- Colony achievementsThis asteroid is our home.STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.THIRD
- CreaturesAccu-moo-lation increases when this critter eats.STRINGS.CREATURES.ATTRIBUTES.BECKONINGDELTA.DESC
- CreaturesAccu-moo-lationSTRINGS.CREATURES.ATTRIBUTES.BECKONINGDELTA.NAME
- CreaturesDetermines the amount of time needed for a Critter to lay new Eggs.STRINGS.CREATURES.ATTRIBUTES.FERTILITYDELTA.DESC
- CreaturesReproduction RateSTRINGS.CREATURES.ATTRIBUTES.FERTILITYDELTA.NAME
- CreaturesIncubation RateSTRINGS.CREATURES.ATTRIBUTES.INCUBATIONDELTA.NAME
- CreaturesThe amount of time it takes this fruit to grow.STRINGS.CREATURES.ATTRIBUTES.MATURITY2DELTA.DESC
- CreaturesFruiting SpeedSTRINGS.CREATURES.ATTRIBUTES.MATURITY2DELTA.NAME
- CreaturesThe amount of time it takes this fruit to grow.STRINGS.CREATURES.ATTRIBUTES.MATURITY2MAX.DESC
- CreaturesFruiting SpeedSTRINGS.CREATURES.ATTRIBUTES.MATURITY2MAX.NAME
- CreaturesDetermines the amount of time needed to reach maturation.STRINGS.CREATURES.ATTRIBUTES.MATURITYDELTA.DESC
- CreaturesGrowth SpeedSTRINGS.CREATURES.ATTRIBUTES.MATURITYDELTA.NAME
- CreaturesThe amount of time it takes this plant to grow.STRINGS.CREATURES.ATTRIBUTES.MATURITYMAX.DESC
- CreaturesLife CycleSTRINGS.CREATURES.ATTRIBUTES.MATURITYMAX.NAME
- CreaturesBrackene SupplySTRINGS.CREATURES.ATTRIBUTES.MILKPRODUCTIONDELTA.NAME
- CreaturesDetermines how long this Critter takes to replenish its natural supply of Brackene.STRINGS.CREATURES.ATTRIBUTES.MILKPRODUCTIONDELTA.TOOLTIP
- CreaturesPower Charge Loss RateSTRINGS.CREATURES.ATTRIBUTES.POWERCHARGEDELTA.NAME
- CreaturesFreshnessSTRINGS.CREATURES.ATTRIBUTES.ROTDELTA.NAME
- CreaturesFood items become stale at fifty percent Freshness, and rot at zero percentSTRINGS.CREATURES.ATTRIBUTES.ROTDELTA.TOOLTIP